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This topic includes: ▪DVI Output And External Previews
MADRIX 5 features 3 main Previews. ▪Preview Deck A ▪Preview Deck B ▪Preview Output ▪Preview Deck A / Preview Deck B - Located to the upper left and to the upper right of the user interface. They represent the two preview windows for the 2 Effect Pipelines. ▪Preview Output - Is located in the middle. This window is a preview of the actual data output that is sent to your interfaces/LEDs. ▪A MADRIX 5 Preview is a technical representation of your installation. You will see the individual pixels/voxels and how the effects will look on your LEDs, but not realistic renderings of your projects you may know from visualizers. ▪DVI output is explained at the end of this topic. Learn more DVI Output And External Previews
As explained earlier, you can use MADRIX 5 to control 2D and/or 3D projects. [Learn more »2D Or 3D [X, Y, Z]] ▪Go to the menu Previews > Preview Deck A/Deck B/Output > 2D Mode to choose 2D mode for the left/right/middle Preview.
▪Go to the menu Previews > Preview Deck A/Deck B/Output > 3D Mode to choose 3D mode for the left/right/middle Preview.
You can use the Previews in 3D Mode, even if your virtual LED matrix is only 2D.
Overview You have different options of working with each Preview. It depends on 2D mode or 3D mode which options are available to you.
2D Mode Using The Mouse ▪Left Mouse Click And Hold And Move - Click with your left mouse button on a Preview, continue to hold, and move your mouse in order to move and relocate the Preview. ▪Middle Mouse Click And Hold And Move - Click with your middle mouse button on a Preview, continue to hold, and move your mouse in order to move and relocate the Preview. ▪Right Mouse Click And Hold And Move - Click with your right mouse button on a Preview, continue to hold, and move your mouse in order to zoom in or to zoom out. ▪Left Mouse Double-Click - Perform a double-click with your left mouse button to reset the Preview to its default view. This removes any changes, such as zoom or relocation. ▪Right Mouse Click - Calls up the context menu as explained below. ▪Scroll Wheel - Click on a Preview to focus it. Then, use the scroll wheel of your mouse to zoom in or to zoom out. Keyboard Shortcuts ▪Spacebar - Use the spacebar on your keyboard to reset the Preview to its default view. This removes any changes, such as zoom or relocation. Context Menu ▪Preview Settings... - Is only available in 2D mode. Opens the Preview Settings for the associated preview. More Information ▪3D Mode - Switches to 3D mode. ▪2D Mode - Is activated in 2D mode. ▪Patch Mask - Is only available for Preview Output. More Information ▪Use Master - Is only available for Preview Output. Applies the Master to the Preview Output. Deactivate it if the middle Preview should not reflect the main brightness and instead is always shown at full intensity. ▪Use Fixture Group Intensities - Is only available for Preview Output. Applies the Fixture Groups to the Preview Output. Deactivate it if the middle Preview should not reflect the group brightness values and instead is always shown at full intensity. ▪Stretch Pixels - Extends the Preview to the full size. The content [i.e., the effects] will also be stretched. ▪Show Status Information - Provides further information and displays the name of the Preview, the current size of the virtual LED matrix, the current frames per second of this preview [FPS], and which Storage [e.g., S1] and which Storage Place [e.g., P1] are currently selected. ▪Show Clock - Will display the system time in the preview. ▪Show Grid - Activates an optical raster separating the single pixels. If the resolution or the zoom level is too high, the grid will not be visible anymore. ▪Show Background Image... - You may load various image files as background images for your Previews. They will replace the standard gray background color. ▪Restore Default View - Resets the Preview to the default size and position. This removes any changes, such as zoom or relocation. ▪Disable - Deactivates a Preview. This can be helpful to save computer resources and increase performance.
3D Mode Using The Mouse ▪Left Mouse Click And Hold And Move - Click with your left mouse button on a Preview, continue to hold, and move your mouse in order to rotate the 3D Preview. You can also add a spin and let the Preview rotate constantly. ▪Middle Mouse Click And Hold And Move - Click with your middle mouse button on a Preview, continue to hold, and move your mouse in order to move and relocate the Preview. ▪Right Mouse Click And Hold And Move - Click with your right mouse button on a Preview, continue to hold, and move your mouse in order to zoom in or to zoom out. ▪Left Mouse Double-Click - Perform a double-click with your left mouse button to reset the Preview to its default view. This removes any changes, such as zoom or relocation. ▪Right Mouse Click - Calls up the context menu as explained below. ▪Scroll Wheel - Click on a Preview to focus it. Then, use the scroll wheel of your mouse to zoom in or to zoom out. Keyboard Shortcuts ▪Spacebar - Use the spacebar on your keyboard to reset the Preview to its default view. This removes any changes, such as zoom or relocation. Context Menu ▪Preview Settings... - Is only available in 2D mode. Opens the Preview Settings for the associated preview. More Information ▪3D Mode - Is activated in 3D mode. ▪2D Mode - Switches to 2D mode. ▪Patch Mask - Is only available for Preview Output. More Information ▪Use Master - Applies the Master to the Preview Output. Deactivate it if the middle Preview should not reflect the main brightness and instead is always shown at full intensity. ▪Use Fixture Groups Intensity - Applies the Fixture Groups to the Preview Output. Deactivate it if the middle Preview should not reflect the group brightness values and instead is always shown at full intensity. ▪Show Status Information - Provides further information and displays the name of the Preview, the current size of the virtual LED matrix, the current frames per second of this preview [FPS], and which Storage [e.g., S1] and which Storage Place [e.g., P1] are currently selected. ▪Show Clock - Will display the system time in the Preview. ▪Show Pivot Element - Displays a helpful icon for visual guidance. Three arrows are always shown at position X=0, Y=0, Z=0 [not matter if the Preview is rotated]. The X-axis is red [horizontal; width], the Y-axis is green [vertical; height], and the Z-axis is blue [level; depth]. ▪Show Background Image... - You may load various image files as background images for your Previews. They will replace the standard gray background color. ▪Default View - Choose your point of view and the default view for this Preview. ▪Restore Default View - Resets the Preview to its Default View. This removes any changes, such as zoom or relocation. ▪Disable - Deactivates a Preview. This can be helpful to save computer resources and increase performance. Especially, 3D mode requires a lot of computer performance.
Overview The Previews mainly show your effects and visuals. Depending on different settings and requirements they convey additional information.
Preview Settings > Slice Alignment ▪Right Mouse Click on a Preview > Preview Settings... - Opens further settings for the associated preview. You can change the settings for each preview individually.
▪The following settings only apply when the preview is set to 2D Mode, but your Patch includes fixtures on multiple Z-layers [Z > 1]: ▪You can set up the Slice Type. Choose from X-Slices, Y-Slices, or Z-Slices ▪You can set up the Slice Order. Choose from Left To Right, Right To Left, Top To Bottom, or Bottom To Top ▪X-Slices - MADRIX 5 shows slices along the X-axis. ▪Y-Slices - MADRIX 5 shows slices along the Y-axis. ▪Z-Slices - MADRIX 5 shows slices along the Z-axis. ▪In this way, you can define, for example, how the different Z-layers are shown in the preview. This can be especially useful, when using Z-layers for different content and not necessarily 3D effects. ▪Z-Slices / Left To Right is the default setting. ▪Example:
▪Note:
Messages ▪Clear Message - Only the Preview Output offers this option. MADRIX 5 may show information or error messages in the Preview Output.
Intensity When controlling LED lighting, the intensity of the light output makes up a large factor of the light design. The Previews will represent your intensity settings. ▪Master, including Blackout ▪Storage Place Submaster ▪Layer Submaster ▪Layer Opacity ▪Colors
Rendering One of the main features of MADRIX 5 is that it renders visuals and effects live in real time. Regarding the overall performance, you can define a specific setting in the Options that will also influence the Previews. Depending on your settings, MADRIX 5 will include all voxels in the rendering process or only the ones that are patched.
Patch Mask When letting MADRIX 5 render all voxels, you can further decide how the Previews work. Voxels that are used [a fixture is set up at this position] are displayed brighter than voxels without LED fixtures. Compared to this, MADRIX 5 offers two choices in order to show or hide voxels that are not used. This will influence all 3 Previews. Positions without fixtures will be dark gray or they will not be shown and set to black. Note: The Patch Mask will only fully apply, when your performance settings include all voxels, as explained above. If your performance options are set to only include patched voxels, the voxels will always be shown opaque. Changing the Patch Mask setting will not influence the Previews anymore. Note: In demo mode, Patch Mask > Transparent is always automatically enabled and this setting cannot be changed in order to make sure that you see your effects and fixtures when not having a MADRIX KEY connected.
▪Right Mouse Click on the Preview Output > Patch Mask > Transparent/Opaque ▪Or go to the menu Previews > Preview Output > Patch Mask > Transparent/Opaque
The Previews will indicate if you are using a higher output [as set by the virtual LED matrix in the Matrix Generator or Patch Editor] than your MADRIX 5 License provides. Unlicensed areas will be shown darker. Select Help > MADRIX KEY > License... to check your MADRIX 5 License and product serial numbers.
Individual Patch When setting up an individual Patch in the Patch Editor, there might be areas where no fixtures are located according to your LED installation. These areas without any fixtures will automatically be displayed darker to indicate that this area is not in use.
You can change further settings of the Previews. Learn more »User Interface
DVI Output And External Previews The 3 Preview windows explained above are technical representations of the effects MADRIX 5 creates for you. But they are not pixel-perfect outputs. The following MADRIX 5 KEYs support DVI output: ▪MADRIX 5 KEY start ▪MADRIX 5 KEY entry ▪MADRIX 5 KEY basic ▪MADRIX 5 KEY professional ▪MADRIX 5 KEY ultimate ▪MADRIX 5 KEY maximum DVI output allows you to easily control large LED pixel walls or use screen-capturing, for example. Learn more »DVI
Invalid OpenGL Version MADRIX 5 might show the following error message: ▪Preview Disabled If the Previews show this error message, it means that there is a problem with the graphics card of the computer: ▪The graphics card might be too old and might not support OpenGL 2.1. ▪The driver of the graphics card for the Windows operating system might be outdated. To solve the issue: ▪Check if your computer's graphics card supports OpenGL 2.1. If it is not supported, your computer/the graphics card does not meet the minimum requirements of MADRIX 5. Please upgrade to a newer graphics card, which supports OpenGL 2.1. ▪Download and install the latest driver version for your graphics card in order to update the driver. [You might need to restart the computer afterwards.]
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MADRIX 5.7. |
[Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100% |
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