TRI Split Shapes

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Introduction
Overview
Layer Settings
Effect Settings
Restoring The Default Settings

 

 

Introduction

TRI Split Shapes displays recurring objects that can split into even more objects when triggered by you.

The lowest input triggers a shape to the far left by default. The highest input triggers a shape to the far right by default. In-between triggers are assigned to in-between positions.

 

 

Overview

 

Default Settings

Default Settings

Customized Example

Customized Example

 

 

Layer Settings

Various buttons and controls have universal functions. They are available for each MADRIX Effect / Layer.
Learn more »Effect Areas [Deck A / Deck B]
Learn more »Layers

 

 

Effect Settings

This MADRIX Effect uses the following, individual controls:

Colors - Opens the Color Table to specify the colors. The default color is White.
Learn more »Using Colors And Intensity
Shapes - Opens the Shape Table to specify the shapes. The default color is Circle Filled.
Learn more »Using Shapes [Shape Table]
BPM - Defines the speed. The default value is 600. Valid values range from 0 to 9999.
Learn more »Using BPM Control
Emissions - Defines the number of initial objects that are sent out from the center. The default value is 4. Valid values range from 1 to 16.
Generations - Defines how often objects are split [plus the initial generation]. The default value is 4. Valid values range from 1 to 8.
Velocity - Defines how fast objects can move [in %]. The default value is 50. Valid values range from 0.1 to 1000.
Lifetime - Defines how long objects move before being split [in s]. The default value is 0.25. Valid values range from 0.001 to 100.
Spread - Defines the angle in which objects are split. The default value is 72. Valid values range from 0 to 360.
Size - Defines the size of objects [in % of the Matrix Size]. The default value is 10. Valid values range from -1 to 1000.

 

Path Alignment - Lets shapes rotate along the path instead of the rotation against the horizon.

Angle - Defines in which angle the first objects are emitted [as an offset]. The default setting is 0. Valid values range from -180 to 180.

Swirl - Defines an additional rotation of object paths around the center.

Distribution - Allows you to choose a certain Distribution Mode for the specific parameter. Often, you can then define a minimum value and a maximum value.

Uniform - Each path has the same distribution.
Linear - A linear distribution is used to increase the parameter regularly starting from the inside.
Quadratic - The parameter is more prominent on the outer paths.
SQRT - Using a square root function the parameter is more prominent on the outer paths.
Cubic - Uses a cubic distribution with a mixed distribution.
Inverted Linear - A linear distribution is used to decrease the parameter regularly starting from the inside.
Triangle - The majority of objects will be on the middle paths.
Inverted Quadratic - The parameter is more prominent on the inner paths.
Inverted SQRT - Using a square root function the majority of objects will be on the inner paths.
Inverted Cubic - Uses a cubic distribution with a mixed distribution.

Fade Out - Defines how long objects are faded out [in s]. The default value is 10.00. Valid values range from 0.00 to 100.00.

Alpha Mix - Defines the upper limit of how much alpha is added to each object [in %]. The default value is 0.00. Valid values range from 0.00 to 100.00.

Center Mode - Allows you to choose if the center of emissions is Fixed or Random. The default mode is Fixed.

Duration - Is only available for specific shapes [Implode, Explode, Pulse]. Defines how fast the shapes implode, explode, or pulse. The default setting is 100.00. Valid values range from 0.00 to 100.00.

Color Mode - Is only available when having set up multiple colors in the Color Table.

Inheriting - Objects that resulted from a split will have the same color as the original shape.

Per Cycle - A single color is applied only to an entire cycle.

Per Generation - Each generation of shapes receives a new color.

Round Robin - The colors change within emissions as well as generations.

Shape Mode - Is only available when having set up multiple shapes in the Shape Table.

Inheriting - Objects that resulted from a split will have the same shape as the original shape.

Per Cycle - A single shape is applied only to an entire cycle.

Per Generation - Each generation of shapes receives a new shape.

Round Robin - The shapes change within emissions as well as generations.

 

 

Restoring The Default Settings

Restore Default Layer Settings - Restores the default settings of the Layer.
- All Layer Settings and Effect Settings will be restored to their default values.
- This does not include the MADRIX Effect selection, the Effect Parameter Chaser [which will be paused], or the Layer Macro [which will be stopped].

 

 

MADRIX 5.1.
[Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100%
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