TRI Split Shapes
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This topic includes:
▪Restoring The Default Settings
TRI Split Shapes displays recurring objects that can split into even more objects when triggered by you.
The lowest input triggers a shape to the far left by default. The highest input triggers a shape to the far right by default. In-between triggers are assigned to in-between positions.
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![]() Default Settings  | 
![]() Customized Example  | 
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Port - Selects the Trigger Port [1 - 64].  | 
▪Various buttons and controls have universal functions. They are available for each MADRIX 5 Effect / Layer.
Learn more »Effect Areas [Deck A / Deck B]
Learn more »Layers
This MADRIX 5 Effect uses the following, individual controls:
▪Colors - Opens the Color Table to specify the colors. The default color is White.
Learn more »[Global] Colors And Intensity
▪Shapes - Opens the Shape Table to specify the shapes. The default color is Circle Filled.
Learn more »Using Shapes [Shape Table]
▪BPM - Defines the speed. The default value is 600. Valid values range from 0 to 9999.
Learn more »Using BPM Control
▪Emissions - Defines the number of initial objects that are sent out from the center. The default value is 4. Valid values range from 1 to 16.
▪Generations - Defines how often objects are split [plus the initial generation]. The default value is 4. Valid values range from 1 to 8.
▪Velocity - Defines how fast objects can move [in %]. The default value is 50. Valid values range from 0.1 to 1000.
▪Lifetime - Defines how long objects move before being split [in s]. The default value is 0.25. Valid values range from 0.001 to 100.
▪Spread - Defines the angle in which objects are split. The default value is 72. Valid values range from 0 to 360.
▪Size - Defines the size of objects [in % of the Matrix Size]. The default value is 10. Valid values range from -1 to 1000.
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Path Alignment - Lets shapes rotate along the path instead of the rotation against the horizon.  | 
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Angle - Defines in which angle the first objects are emitted [as an offset]. The default setting is 0. Valid values range from -180 to 180.  | 
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Swirl - Defines an additional rotation of object paths around the center.  | 
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Distribution - Allows you to choose a certain Distribution Mode for the specific parameter. Often, you can then define a minimum value and a maximum value. Uniform - Each path has the same distribution.  | 
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Fade Out - Defines how long objects are faded out [in s]. The default value is 10.00. Valid values range from 0.00 to 100.00.  | 
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Alpha Mix - Defines the upper limit of how much alpha is added to each object [in %]. The default value is 0.00. Valid values range from 0.00 to 100.00.  | 
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Center Mode - Allows you to choose if the center of emissions is Fixed or Random. The default mode is Fixed.  | 
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Duration - Is only available for specific shapes [Implode, Explode, Pulse]. Defines how fast the shapes implode, explode, or pulse. The default setting is 100.00. Valid values range from 0.00 to 100.00.  | 
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Color Mode - Is only available when having set up multiple colors in the Color Table. Inheriting - Objects that resulted from a split will have the same color as the original shape. Per Cycle - A single color is applied only to an entire cycle. Per Generation - Each generation of shapes receives a new color. Round Robin - The colors change within emissions as well as generations.  | 
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Shape Mode - Is only available when having set up multiple shapes in the Shape Table. Inheriting - Objects that resulted from a split will have the same shape as the original shape. Per Cycle - A single shape is applied only to an entire cycle. Per Generation - Each generation of shapes receives a new shape. Round Robin - The shapes change within emissions as well as generations.  | 
Restoring The Default Settings
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Restore Default Layer Settings - Restores the default settings of the Layer.  | 
| MADRIX 5.7. | 
| [Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100% | 
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