This topic includes:
▪Introduction
▪Overview
▪Layer Settings
▪Effect Settings
▪Restoring The Default Settings
Introduction
SCE Metaballs creates objects that morph into each other creating a fluent animation.
Overview
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Default Settings
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Customized Example
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Layer Settings
▪Various buttons and controls have universal functions. They are available for each MADRIX Effect / Layer.
Learn more »Effect Areas [Deck A / Deck B]
Learn more »Layers
Effect Settings
This MADRIX Effect uses the following, individual controls:
▪Colors - Opens the Color Table to specify the colors. The default color is White.
Learn more »[Global] Colors And Intensity
▪BPM - Defines the speed. The default value is 1200. Valid values range from 0 to 9999.
Learn more »Using BPM Control
▪Count - Defines the number of objects. The default value is 5. Valid values range from 1 to 20.
▪Size - Defines the size of objects [in %]. The default value is 20. Valid values range from 1 to 100.
▪Outer Glow - Defines the outer shimmer of objects. The default value is 20. Valid values range from 1 to 100.
▪Inner Glow - Defines the inner gleam of objects which are not filled. The default value is 20. Valid values range from 1 to 100.
▪Border - Is only available for 2D outlined shapes or 3D unfilled shapes. Defines how thick the outer line [border] of objects is. The default value is 20. Valid values range from 1 to 100.
▪Influence - Is only available for Motion Type Swarm. Defines a radius in which objects influence other objects [in %]. The higher the value, the more visible the swarm behavior. The default value is 15. Valid values range from 0 to 100.
▪Separation - Is only available for Motion Type Swarm. Defines how close objects can be to each other [in %]. The higher the value, the more space will be between objects. The default value is 5. Valid values range from 0 to 100.
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Distribution - Allows you to choose a certain Distribution Mode for the specific parameter. Often, you can then define a minimum value and a maximum value.
Uniform - Each object has the same size. This is the default setting.
Linear - A linear distribution is used to increase the size regularly.
Quadratic - The majority of objects will be smaller than the rest.
SQRT - Using a square root function the majority of objects will be larger.
Cubic - Uses a cubic distribution with mixed sizes.
Random - Sizes will be generated randomly.
RND - Generates random object sizes each time. This automatically activates Random Distribution Mode.
Scale - Is only available for Random Distribution Mode. It allows you to generally increase or decrease the size of objects.
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Shape - Allows you to choose a specific shape for objects. A certain Size is required before a shape becomes visible. The default setting is Circle Filled.
- Set up at least 2 colors if you want to define a second shape. Both shapes and both colors will then be morphed together. By default, the second shape equals the first shape.
- Deselect Auto Adjustment [Color Mixing Link] to set up a different, second shape.
- When using at least 2 colors or using the Color Table Random Mode [RND], you can set up the Color Mixing Sharpness. It allows you to choose how intensely the colors are mixed [Very Blurry, Blurry, Slightly Blurry, Medium, Slightly Clear, Clear, or Very Clear]. The default setting is Medium.
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Shape Alignment - Allows you to choose to which side objects are aligned to. This is mainly relevant for 3D. The default setting is Front.
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Shape Rotation Type - Is only available for specific Shapes. Defines the angle in which objects are rotated [0°, 90°, 180°, 270°, Random].
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Motion Type - Choose how objects move and behave. The default setting is Random.
Random - Objects move randomly and independently of each other.
Swarm - Objects react according to a swarm intelligence and thus imitate their movement behavior.
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Restoring The Default Settings
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Restore Default Layer Settings - Restores the default settings of the Layer.
- All Layer Settings and Effect Settings will be restored to their default values.
- This does not include the MADRIX Effect selection, the Effect Parameter Chaser [which will be paused], or the Layer Macro [which will be stopped].
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