TRI Shapes

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Introduction

TRI Shapes creates various objects at random positions when triggered by you.

The lowest input triggers a shape to the far left by default. The highest input triggers a shape to the far right by default. In-between triggers are assigned to in-between positions.

 

Overview

 

Default Settings

Default Settings

Customized Example

Customized Example

 

 

Effect Options

This MADRIX Effects supports Effect Options for advanced workflows.

Learn more »Effect Options

 

 

Port Settings

Port - Selects the Trigger Port [1 - 8].
- Make sure to select the correct port first.
- This setting should correspond to the settings you have made in the Device Manager. Learn more »Configuration Of TRI

 

 

Layer Settings

Various buttons and controls have universal functions. They are available for each MADRIX 5 Effect / Layer.
Learn more »Effect Areas [Deck A / Deck B]
Learn more »Layers

 

 

Effect Settings

This MADRIX 5 Effect uses the following, individual controls:

Colors - Opens the Color Table to specify the colors. The default color is White.
Learn more »[Global] Colors And Intensity

Fade - Defines how fast objects disappear. The default value is 150. Valid values range from 1 to 3000.

Size - Defines the size of the objects [in % of the Matrix Size, depending on the Shape Alignment]. The default value is 10. Valid values range from 0.01 to 1000.

Pitch - Defines the distance between objects for all 3 axes [in % of the Matrix Size]. The default values are 10, 10, 10. Valid values range from 0.01 to 100.

Border - Defines the size of an object's border [in % of the shape size]. The default value is 1. Valid values range from 0.01 to 100.

Alpha Mix - Defines the upper limit of how much alpha is added to each object [in %]. Alpha Mix will be visible when using additional Layers. The default value is 100. Valid values range from 0 to 100.

 

 

Distribution - Allows you to choose a certain Distribution Mode for the specific parameter. Often, you can then define a minimum value and a maximum value.

Uniform - Each object has the same size.
Random - Sizes will be generated randomly.

RND - Generates random object sizes each time. This automatically activates Random Distribution Mode.

Position Origin Type - Defines the point of origin of Shapes [and hence their relative position].

Outer Glow / Inner Glow - Is only available for specific Shapes. Defines the outer shimmer or inner gleam of objects. The default settings are 0.00. Valid values range from 0.01 to 100.

Invert - Inverts the position of objects.

Mirror - Mirrors objects by creating duplicates on the opposite position.

Shape - Allows you to choose a specific shape for objects. A certain Size is required before a shape becomes visible. The default setting is Square Filled.

Shape Alignment - Allows you to choose to which side objects are aligned to. This is mainly relevant for 3D. The default setting is Front.

Shape Rotation Type - Is only available for specific Shapes. Defines the angle in which objects are rotated [, 90°, 180°, 270°, Random]. The default setting is 0°.

Rendering Mode - Defines how objects are rendered. Each mode may enable additional settings [such as additional Shapes]. Choose from 2 different modes. The default setting is Extended.
- Simple - Prioritizes processing speed over rendering possibilities.
- Extended - Prioritizes rendering possibilities over over processing speed. This mode may require more performance.

 

 

Restoring The Default Settings

Restore Default Layer Settings - Restores the default settings of the Layer.
- All Layer Settings and Effect Settings will be restored to their default values.
- This does not include the MADRIX 5 Effect selection, the Effect Parameter Chaser [which will be paused], or the Layer Macro [which will be stopped].

 

MADRIX 5.6.
[Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100%
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