Channel Mask - Channel Mask Settings

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Overview

Channel Masks allow you to control specific channels of a universe using the eight intensity groups [See »Live Control].

 

Presets

Port

All - Allows you to set the same channel mask to all ports. Select the channel mask for Port 1 first [which then gets applied to all other ports].

1 - 2/8/12/32 - Allows you to choose a specific channel mask for each port separately. [The number of ports depends on the AURA model: AURA 2, AURA 8, AURA 12, AURA 32.]

Preset

Defines how you can use Intensity Groups.

None - Does not apply a channel mask and deactivates Intensity Groups in this way.
 

1-Channel Preset (Monochrome)
- Allows you to control the intensity of every single channel with Intensity Group 1.

2-Channel Preset
- Allows you to control every other channel starting with channel 1 via Intensity Group 1. Allows you to control every other channel starting with channel 2 via Intensity Group 2.

3-Channel Preset (RGB)
- Allows you to control every third channel with Intensity Group 1, 2, and 3; starting with channel 1, 2, and 3. When having patched only RGB 3-channel fixtures, this would mean that IG1 controls all red channels, IG2 controls all green channels, and IG3 controls all blue channels.

4-Channel Preset (RGBW)
- Allows you to control every fourth channel with Intensity Group 1, 2, 3, and 4; starting with channel 1, 2, 3, and 4. When having patched only RGBW 4-channel fixtures, this would mean that IG1 controls all red channels, IG2 controls all green channels, IG3 controls all blue channels and IG4 controls all white channels.

5-Channel Preset - Creates a channel mask using 5 intensity groups.

6-Channel Preset - Creates a channel mask using 6 intensity groups.

7-Channel Preset - Creates a channel mask using 7 intensity groups.

8-Channel Preset - Creates a channel mask using 8 intensity groups.
 

Assign All Channels To Intensity Group 1 - Assigns all channels of the universe of the port to only one intensity group, in this case IG1.

Assign All Channels To Intensity Group 2 - Assigns all channels of the universe of the port to only one intensity group, in this case IG2.

Assign All Channels To Intensity Group 3 - Assigns all channels of the universe of the port to only one intensity group, in this case IG3.

Assign All Channels To Intensity Group 4 - Assigns all channels of the universe of the port to only one intensity group, in this case IG4.

Assign All Channels To Intensity Group 5 - Assigns all channels of the universe of the port to only one intensity group, in this case IG5.

Assign All Channels To Intensity Group 6 - Assigns all channels of the universe of the port to only one intensity group, in this case IG6.

Assign All Channels To Intensity Group 7 - Assigns all channels of the universe of the port to only one intensity group, in this case IG7.

Assign All Channels To Intensity Group 8 - Assigns all channels of the universe of the port to only one intensity group, in this case IG8.
 

User-Defined From SD Card - Loads the settings of a previously saved, custom channel mask. See below

 

Confirm with Set

 

 

User-Defined From SD Card

Introduction

Not all DMX setups only include RGB fixtures, where the 3-Channel Preset (RGB) may be commonly used as a channel mask.
That is why you can create your individual channel mask in the following way:

 

Step 1]

You can save the channel-mask file with the following web-browser command:

http://10.84.0.2/chmask.shtml?cmd=save
[Whereas you need to replace 10.84.0.2 with the specific IP address of your device.]

 

Step 2]

Afterwards, you will find the following file on the SD card of the device:

ChannelConfig.xml
[The file can only be created if a writable SD card with enough free space is inserted into the device.]

 

Step 3]

You can open the file from the SD card with a standard text-file editor. An empty file looks like this [shortened for readability]:

<?xml version="1.0" encoding="utf-8"?> 

<ChannelConfig Name="ChannelConfig" Version="2.0"> 

 <Universe Index="1" Preset="None"> 

  <Channel Slot="1" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="2" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="3" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="4" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="5" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="6" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="7" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="8" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="9" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="10" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="11" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="12" Format="1" Flags="24" Data="0" /> 

 </Universe> 

 <Universe Index="2" Preset="None"> 

  <Channel Slot="1" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="2" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="3" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="4" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="5" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="6" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="7" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="8" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="9" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="10" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="11" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="12" Format="1" Flags="24" Data="0" /> 

 </Universe> 

...

 <Universe Index="32" Preset="None"> 

  <Channel Slot="1" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="2" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="3" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="4" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="5" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="6" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="7" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="8" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="9" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="10" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="11" Format="1" Flags="24" Data="0" /> 

  <Channel Slot="12" Format="1" Flags="24" Data="0" /> 

 </Universe> 

</ChannelConfig>

 

Step 4]

General

<?xml version="1.0" encoding="utf-8"?> - Defines an XML file with UTF-8 encoding. This header line is required.

<ChannelConfig Name="ChannelConfig" Version="2.0"> - Defines that this is the AURA's Channel Configuration as well as its version number.
- Prior to firmware version 1.10, file version 1.0 was used.
- With firmware version 1.10, file version 2.0 has been introduced.
- With firmware version 1.10, MADRIX AURA can read both file versions.

 

Universe

Universe Index="32" - Each universe is listed with its Index; up to
- 2 universes for MADRIX AURA 2,
- 8 universes for MADRIX AURA 8,
- 12 universes for MADRIX AURA 12,
- 32 universes for MADRIX AURA 32.

 

Preset

Preset="None" - A preset can be set for each universe [see Presets listed and explained above for more details]:
- None
- 1chn, 2chn, 3chn, 4chn, 5chn, 6chn, 7chn, 8chn [e.g. 8-Channel Preset]
- ag1, ag2, ag3, ag4, ag5, ag6, ag7, ag8 [e.g. Assign All Channels To Intensity Group 8]

Enter a particular preset if you would like to assign it to the specific universe.

Set to None if you would like to customize each channel yourself; as described below.

 

Channel

Within each universe, you can define the settings for each channel separately:

<Universe Index="1" Preset="None">

 <Channel Slot="1" Format="0" Flags="0" Data="0"/>

</Universe>

 

Slot="1" - A DMX channel is assigned via a slot, which represents the channel number.
- Valid values range from 1 to 512

 

Format="0" - Defines the channel type:
- 0 as None
- 1 as Intensity [Can be dimmed the master-intensity fader.]

 

Flags="0" - Defines the channel characteristics:
- 0 as None
[This channel will not be influenced, such as a color wheel for example.]
- 1 as Intensity Group
[The channel can be dimmed by one or more intensity groups.]
- 8 as Crossfade
[During a scene change, the channel smoothly fades from one scene to the next scene. For channels that cannot be faded, it switches over at 50 % of the fade time.]
- 16 as Intensity
[The channel can be dimmed by the master-intensity fader and is affected by the scene's color/intensity values.]
- 32 as Fixed Value
[The channel is set to a fixed value, independently of the scene.]

In order to combine several characteristics together, flags can be added up. For example, Flags="9" is the sum of and as such a combination of Flag="1" and Flag="8".

File version 1.0 of the Channel Configuration automatically set flag to Flag="01" within the device when format was set to Format="01" [and the version did not offer the Intensity and Fixed Value flags].

File version 2.0 of the Channel Configuration does not automatically set the flag to 01 in this case anymore; and further does not require it anymore. That is why, Intensity and Fixed Value can now be set together independently of the Intensity Group.

 

Data="0" - Defines a value. This value is interpreted according to the flags that are set:

A] If flag is set to Flag="1" for Intensity Group, this data value defines the number of the Intensity Group.
- 1 as Intensity Group 1
- 2 as Intensity Group 2
- 4 as Intensity Group 3
- 8 as Intensity Group 4
- 16 as Intensity Group 5
- 32 as Intensity Group 6
- 64 as Intensity Group 7
- 128 as Intensity Group 8

Note:
- You can add up the data values for groups in order to control a channel with several groups [e.g. 1+2=3 for IG1 and IG2].
- Intensity Group values will be multiplied as a result [e.g. IG1 with 50 % and IG2 with 50 % = 25 % for the channel].

B] If flag is set to Flag="32" for Fixed Value, this data value defines the DMX value that is set.
- Valid values range from 0 to 255

 

Valid combinations are:

<Universe Index="1" Preset="None">

 <Channel Slot="1" Format="0" Flags="0" Data="0"/>

 <Channel Slot="2" Format="0" Flags="1" Data="1"/>

 <Channel Slot="3" Format="0" Flags="8" Data="0"/>

 <Channel Slot="4" Format="0" Flags="9" Data="2"/>

 <Channel Slot="5" Format="0" Flags="16" Data="0"/>

 <Channel Slot="6" Format="0" Flags="17" Data="4"/>

 <Channel Slot="7" Format="0" Flags="24" Data="0"/>

 <Channel Slot="8" Format="0" Flags="25" Data="8"/>

 <Channel Slot="9" Format="0" Flags="32" Data="127"/>

 <Channel Slot="10" Format="0" Flags="33" Data="16"/>

 <Channel Slot="11" Format="0" Flags="40" Data="130"/>

 <Channel Slot="12" Format="0" Flags="41" Data="32"/>

 <Channel Slot="13" Format="0" Flags="48" Data="133"/>

 <Channel Slot="14" Format="0" Flags="49" Data="64"/>

 <Channel Slot="15" Format="0" Flags="56" Data="136"/>

 <Channel Slot="16" Format="0" Flags="57" Data="128"/>
</Universe>
 

Note:
- The combinations for slots 11, 12, 15, 16 have been made possible for ease of use, but are not logical in the practical sense and are therefore not necessarily useful.
- The slot assignments are for sample purposes only and can be changed and assigned as needed as explained above.

Slot: 1, Format: 0, Flags: 0, Data: 0
- Defines a control channel, which is not affected by any intensity faders.

Slot: 2, Format: 0, Flags: 1, Data: 1
- Defines a control channel, which can be dimmed by Intensity Group 1.

Slot: 3, Format: 0, Flags: 8, Data: 0
- Defines a channel that can be faded, without being affected by any intensity faders.

Slot: 4, Format: 0, Flags: 9, Data: 2
- Defines a channel that can be faded, which can be dimmed by Intensity Group 2. [Adds 8+1]

Slot: 5, Format: 0, Flags: 16, Data: 0
- Defines a control channel, which can be dimmed by the master-intensity fader.

Slot: 6, Format: 0, Flags: 17, Data: 4
- Defines a control channel, which can be dimmed by the master-intensity fader as well as Intensity Group 3. [Adds 16+1]

Slot: 7, Format: 0, Flags: 24, Data: 0
- Defines a channel that can be faded, which can be dimmed by the master-intensity fader. [Adds 16+8] [Default]

Slot: 8, Format: 0, Flags: 25, Data: 8
- Defines a channel that can be faded, which can be dimmed by the master-intensity fader as well as Intensity Group 4. [Adds 16+8+1]

Slot: 9, Format: 0, Flags: 32, Data: 127
- Defines a control channel with a fixed value, which is set to DMX value 127.

Slot: 10, Format: 0, Flags: 33, Data: 16
- Defines a control channel with a fixed value, which can be set by Intensity Group 5. [Adds 32+1]

Slot: 11, Format: 0, Flags: 40, Data: 130
- Defines a channel with a fixed value, which is set to DMX value 130. Crossfade is enabled, but does not have any effect! [Adds 32+8]

Slot: 12, Format: 0, Flags: 41, Data: 32
- Defines a channel with a fixed value, which can be set by Intensity Group 6. Crossfade is enabled, but does not have any effect! [Adds 32+8+1]

Slot: 13, Format: 0, Flags: 48, Data: 133
- Defines a control channel with a fixed value, which is set to DMX value 133 and can be dimmed by the master-intensity fader. [Adds 32+16]

Slot: 14, Format: 0, Flags: 49, Data: 64
- Defines a control channel with a fixed value, which can be set by Intensity Group 7 and can be dimmed by the master-intensity fader. [Adds 32+16+1]

Slot: 15, Format: 0, Flags: 56, Data: 136
- Defines a channel with a fixed value, which is set to DMX value 136 and can be dimmed by the master-intensity fader. Crossfade is enabled, but does not have any effect! [Adds 32+8+16]

Slot: 16, Format: 0, Flags: 57, Data: 128
- Defines a channel with a fixed value, which can be set by Intensity Group 8 and can be dimmed by the master-intensity fader. Crossfade is enabled, but does not have any effect! [Adds 32+8+16+1]

 

Channels that should not react to crossfades make a hard cut for scenes that have Fade Type Black set up in the cue list at the start/end of a scene, or they switch over at half the Fade-In Time set up in the cue list for any other fade type.

 

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