Channel Mask - Channel Mask Settings |
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Channel Masks allow you to control specific channels of a universe using the eight intensity groups [See »Live Control].
Introduction Not all DMX setups only include RGB fixtures, where the 3-Channel Preset (RGB) may be commonly used as a channel mask.
Step 1] You can save the channel-mask file with the following web-browser command: ▪http://10.84.0.2/chmask.shtml?cmd=save
Step 2] Afterwards, you will find the following file on the SD card of the device: ▪ChannelConfig.xml
Step 3] You can open the file from the SD card with a standard text-file editor. An empty file looks like this [shortened for readability]: <?xml version="1.0" encoding="utf-8"?> <ChannelConfig Name="ChannelConfig" Version="2.0"> <Universe Index="1" Preset="None"> <Channel Slot="1" Format="1" Flags="24" Data="0" /> <Channel Slot="2" Format="1" Flags="24" Data="0" /> <Channel Slot="3" Format="1" Flags="24" Data="0" /> <Channel Slot="4" Format="1" Flags="24" Data="0" /> <Channel Slot="5" Format="1" Flags="24" Data="0" /> <Channel Slot="6" Format="1" Flags="24" Data="0" /> <Channel Slot="7" Format="1" Flags="24" Data="0" /> <Channel Slot="8" Format="1" Flags="24" Data="0" /> <Channel Slot="9" Format="1" Flags="24" Data="0" /> <Channel Slot="10" Format="1" Flags="24" Data="0" /> <Channel Slot="11" Format="1" Flags="24" Data="0" /> <Channel Slot="12" Format="1" Flags="24" Data="0" /> </Universe> <Universe Index="2" Preset="None"> <Channel Slot="1" Format="1" Flags="24" Data="0" /> <Channel Slot="2" Format="1" Flags="24" Data="0" /> <Channel Slot="3" Format="1" Flags="24" Data="0" /> <Channel Slot="4" Format="1" Flags="24" Data="0" /> <Channel Slot="5" Format="1" Flags="24" Data="0" /> <Channel Slot="6" Format="1" Flags="24" Data="0" /> <Channel Slot="7" Format="1" Flags="24" Data="0" /> <Channel Slot="8" Format="1" Flags="24" Data="0" /> <Channel Slot="9" Format="1" Flags="24" Data="0" /> <Channel Slot="10" Format="1" Flags="24" Data="0" /> <Channel Slot="11" Format="1" Flags="24" Data="0" /> <Channel Slot="12" Format="1" Flags="24" Data="0" /> </Universe> ... <Universe Index="32" Preset="None"> <Channel Slot="1" Format="1" Flags="24" Data="0" /> <Channel Slot="2" Format="1" Flags="24" Data="0" /> <Channel Slot="3" Format="1" Flags="24" Data="0" /> <Channel Slot="4" Format="1" Flags="24" Data="0" /> <Channel Slot="5" Format="1" Flags="24" Data="0" /> <Channel Slot="6" Format="1" Flags="24" Data="0" /> <Channel Slot="7" Format="1" Flags="24" Data="0" /> <Channel Slot="8" Format="1" Flags="24" Data="0" /> <Channel Slot="9" Format="1" Flags="24" Data="0" /> <Channel Slot="10" Format="1" Flags="24" Data="0" /> <Channel Slot="11" Format="1" Flags="24" Data="0" /> <Channel Slot="12" Format="1" Flags="24" Data="0" /> </Universe> </ChannelConfig>
Step 4] General ▪<?xml version="1.0" encoding="utf-8"?> - Defines an XML file with UTF-8 encoding. This header line is required. ▪<ChannelConfig Name="ChannelConfig" Version="2.0"> - Defines that this is the AURA's Channel Configuration as well as its version number.
Universe ▪Universe Index="32" - Each universe is listed with its Index; up to
Preset ▪Preset="None" - A preset can be set for each universe [see Presets listed and explained above for more details]: ▪Enter a particular preset if you would like to assign it to the specific universe. ▪Set to None if you would like to customize each channel yourself; as described below.
Channel ▪Within each universe, you can define the settings for each channel separately: <Universe Index="1" Preset="None"> <Channel Slot="1" Format="0" Flags="0" Data="0"/> </Universe>
▪Slot="1" - A DMX channel is assigned via a slot, which represents the channel number.
▪Format="0" - Defines the channel type:
▪Flags="0" - Defines the channel characteristics: ▪In order to combine several characteristics together, flags can be added up. For example, Flags="9" is the sum of and as such a combination of Flag="1" and Flag="8". ▪File version 1.0 of the Channel Configuration automatically set flag to Flag="01" within the device when format was set to Format="01" [and the version did not offer the Intensity and Fixed Value flags]. ▪File version 2.0 of the Channel Configuration does not automatically set the flag to 01 in this case anymore; and further does not require it anymore. That is why, Intensity and Fixed Value can now be set together independently of the Intensity Group.
▪Data="0" - Defines a value. This value is interpreted according to the flags that are set: ▪A] If flag is set to Flag="1" for Intensity Group, this data value defines the number of the Intensity Group. ▪Note: ▪B] If flag is set to Flag="32" for Fixed Value, this data value defines the DMX value that is set.
▪Valid combinations are: ▪<Universe Index="1" Preset="None"> <Channel Slot="1" Format="0" Flags="0" Data="0"/> <Channel Slot="2" Format="0" Flags="1" Data="1"/> <Channel Slot="3" Format="0" Flags="8" Data="0"/> <Channel Slot="4" Format="0" Flags="9" Data="2"/> <Channel Slot="5" Format="0" Flags="16" Data="0"/> <Channel Slot="6" Format="0" Flags="17" Data="4"/> <Channel Slot="7" Format="0" Flags="24" Data="0"/> <Channel Slot="8" Format="0" Flags="25" Data="8"/> <Channel Slot="9" Format="0" Flags="32" Data="127"/> <Channel Slot="10" Format="0" Flags="33" Data="16"/> <Channel Slot="11" Format="0" Flags="40" Data="130"/> <Channel Slot="12" Format="0" Flags="41" Data="32"/> <Channel Slot="13" Format="0" Flags="48" Data="133"/> <Channel Slot="14" Format="0" Flags="49" Data="64"/> <Channel Slot="15" Format="0" Flags="56" Data="136"/> <Channel Slot="16" Format="0" Flags="57" Data="128"/> ▪Note: ▪Slot: 1, Format: 0, Flags: 0, Data: 0 ▪Slot: 2, Format: 0, Flags: 1, Data: 1 ▪Slot: 3, Format: 0, Flags: 8, Data: 0 ▪Slot: 4, Format: 0, Flags: 9, Data: 2 ▪Slot: 5, Format: 0, Flags: 16, Data: 0 ▪Slot: 6, Format: 0, Flags: 17, Data: 4 ▪Slot: 7, Format: 0, Flags: 24, Data: 0 ▪Slot: 8, Format: 0, Flags: 25, Data: 8 ▪Slot: 9, Format: 0, Flags: 32, Data: 127 ▪Slot: 10, Format: 0, Flags: 33, Data: 16 ▪Slot: 11, Format: 0, Flags: 40, Data: 130 ▪Slot: 12, Format: 0, Flags: 41, Data: 32 ▪Slot: 13, Format: 0, Flags: 48, Data: 133 ▪Slot: 14, Format: 0, Flags: 49, Data: 64 ▪Slot: 15, Format: 0, Flags: 56, Data: 136 ▪Slot: 16, Format: 0, Flags: 57, Data: 128
▪Channels that should not react to crossfades make a hard cut for scenes that have Fade Type Black set up in the cue list at the start/end of a scene, or they switch over at half the Fade-In Time set up in the cue list for any other fade type.
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