Channel Mask - Channel Mask Settings

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Overview

Channel Mask Selection

Defines how you can use Intensity Groups.

None - Does not apply a channel mask and deactivates Intensity Groups in this way.

1-Channel Preset (Monochrome) - Allows you to control the intensity of every single channel with Intensity Group 1.

2-Channel Preset - Allows you to control every other channel starting with channel 1 via Intensity Group 1. Allows you to control every other channel starting with channel 2 via Intensity Group 2.

3-Channel Preset (RGB) - Allows you to control every third channel with Intensity Group 1, 2, and 3; starting with channel 1, 2, and 3. When having patched only RGB 3-channel fixtures, this would mean that IG1 controls all red channels, IG2 controls all green channels, and IG3 controls all blue channels.

4-Channel Preset (RGBW) - Allows you to control every fourth channel with Intensity Group 1, 2, 3, and 4; starting with channel 1, 2, 3, and 4. When having patched only RGBW 4-channel fixtures, this would mean that IG1 controls all red channels, IG2 controls all green channels, IG3 controls all blue channels and IG4 controls all white channels.

5-Channel Preset - Creates a channel mask using 5 intensity groups.

6-Channel Preset - Creates a channel mask using 6 intensity groups.

7-Channel Preset - Creates a channel mask using 7 intensity groups.

8-Channel Preset - Creates a channel mask using 8 intensity groups.

User-Defined From SD Card - Will load the settings of previously saved, custom channel mask. Please see below.

User-Defined From SD Card

Not all DMX setups only include RGB fixtures for example, where the 3-Channel Preset (RGB) may be used as a channel mask.
That is why you can create your individual channel mask in the following way:

You can save the channel-mask file with the following command:

http://10.84.0.2/chmask.shtml?cmd=save
[Whereas 10.84.0.2 should be replaced with the specific IP address of your device.]

Afterwards, you will find the following file on the SD card of the device.

ChannelConfig.xml

You can open the file with a standard text-file editor. An empty file looks like this:

<?xml version="1.0" encoding="utf-8"?>

<ChannelConfig Name="ChannelConfig" Version="1.0">

 <Universe Index="1" Preset="None">

 </Universe>

 <Universe Index="2" Preset="None">

 </Universe>

 <Universe Index="3" Preset="None">

 </Universe>

 <Universe Index="4" Preset="None">

 </Universe>

 <Universe Index="5" Preset="None">

 </Universe>

 <Universe Index="6" Preset="None">

 </Universe>

 <Universe Index="7" Preset="None">

 </Universe>

 <Universe Index="8" Preset="None">

 </Universe>

 <Universe Index="9" Preset="None">

 </Universe>

 <Universe Index="10" Preset="None">

 </Universe>

 <Universe Index="11" Preset="None">

 </Universe>

 <Universe Index="12" Preset="None">

 </Universe>

 <Universe Index="13" Preset="None">

 </Universe>

 <Universe Index="14" Preset="None">

 </Universe>

 <Universe Index="15" Preset="None">

 </Universe>

 <Universe Index="16" Preset="None">

 </Universe>

 <Universe Index="17" Preset="None">

 </Universe>

 <Universe Index="18" Preset="None">

 </Universe>

 <Universe Index="19" Preset="None">

 </Universe>

 <Universe Index="20" Preset="None">

 </Universe>

 <Universe Index="21" Preset="None">

 </Universe>

 <Universe Index="22" Preset="None">

 </Universe>

 <Universe Index="23" Preset="None">

 </Universe>

 <Universe Index="24" Preset="None">

 </Universe>

 <Universe Index="25" Preset="None">

 </Universe>

 <Universe Index="26" Preset="None">

 </Universe>

 <Universe Index="27" Preset="None">

 </Universe>

 <Universe Index="28" Preset="None">

 </Universe>

 <Universe Index="29" Preset="None">

 </Universe>

 <Universe Index="30" Preset="None">

 </Universe>

 <Universe Index="31" Preset="None">

 </Universe>

 <Universe Index="32" Preset="None">

 </Universe>

</ChannelConfig>
 

Each universe is listed with its Index; up to 32 universes for MADRIX AURA 32.

A Preset can be set for each universe according to the 1-channel to 8-channel presets listed above [None, 1chn, 2chn, 3chn, 4chn, 5chn, 6chn, 7chn, 8chn].

Within each universe, you can define the settings for each channel:

  <Universe Index="1" Preset="3chn">

  <Channel Slot="1" Format="1" Flags="8" Data="00"/>

  <Channel Slot="2" Format="1" Flags="0" Data="00"/>

  <Channel Slot="3" Format="0" Flags="8" Data="00"/>

  <Channel Slot="4" Format="0" Flags="0" Data="00"/>

  <Channel Slot="5" Format="1" Flags="9" Data="01"/>

  <Channel Slot="6" Format="1" Flags="1" Data="01"/>

  <Channel Slot="7" Format="0" Flags="9" Data="01"/>

 

 </Universe>

 

A channel is assigned via a Slot. Up to 512 slots can be defined.

The Format defines the channel type:
- 00 as None
- 01 as Intensity
 

The Flags define the channel characteristics and will be added up:
- 00 as None
- 01 as Intensity Group
- 08 as Crossfade

 

The Data defines the intensity group, but only if Flags is set to 01.
- 00 as No Group
- 01 as Group 1
- 02 as Group 2
- 03 as Group 3
- 04 as Group 4
- 05 as Group 5
- 06 as Group 6
- 07 as Group 7
- 08 as Group 8

 

Valid combinations are:
- Format: 1, Flags: 8, Data: 00 - The default channel configuration. A channel that reacts to the Master Intensity and crossfades.
- Format: 1: Flags: 0, Data 00 - An intensity channel that only reacts to the Master Intensity.
- Format: 1, Flags: 9, Data: 01 - An intensity channel that reacts to the Master Intensity, crossfades, as well as the defined Intensity Group [Intensity Group 1 in this case].
- Format: 1, Flags, 1, Data: 01 - An intensity channel that reacts to the Master Intensity as well as the defined Intensity Group [Intensity Group 1 in this case], but not to crossfades [at 50 % it will be switched].
- Format: 0, Flags: 8, Data: 00 - Defines a position channel, which reacts to crossfades, but changes to the Master Intensity or any Intensity Group will be ignored.
- Format: 0, Flags: 0, Data: 00 - Defines a fixed channel. Changes to the Master Intensity or any Intensity Group as well as crossfades will be ignored [e.g., a color wheel].
 

Channels that react to crossfades will be faded in/out.

Channels that should not react to crossfades make a hard cut for scenes that have Fade Type Black set up in the cue list at the start/end of a scene or fade during in half the Fade-In Time set up in the cue list for any other fade type.

 

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