In this step we open the Add Fixtures window again and patch the five "4 RGB pixel batten" fixtures. From our task we know there are 5 pixel battens and every one has 4 RGB pixels. In this example we want to create the pixel batten as a fixture, which consists of !generic RGB Light 1 pixel. According to the patch plan we add this fixtures below the par cans and start at the left side in the patch. The DMX start address of the first pixel batten is 13 in DMX universe 1. Furthermore we can see there is a bit space between every pixel batten, where the LED par cans are located.
Because of this requirements we have to set:
In the Fixture section we don't need to change the Protocol and the Product because we patched the !generic RGB Light 1 pixel fixture already during patching the RGB LED par cans. The Add Fixtures window will remember the last patched fixture
In the Placement section we want to create 5 pieces of 4 pixel batten starting at the left side with an offset of 1 pixel below the PAR cans.
So we change the settings to:
|•||The Count Y we change to 4|
|•||Count Z we don't need to change. It should be 1.|
|•||The Offset X will be set to 1|
|•||Start Position Y will be set to 3.|
In Addressing section we have to change the settings for the Main Orientation because we want to use the !generic RGB Light 1 pixel as a vertical batten and also the DMX Start Channel needs to be set to 13 according to the patch plan. If Auto Address is enabled in the Toolbar of the Patch Editor, MADRIX will automatically set the DMX Start Channel to the next free address.
We have to change:
|•||Main Orientation to Vertical|
After we finished the settings we can click Add