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<< Click To Display Table Of Contents >> You Are Here: Macros For Effects > Static Color Effects (SCE) > SCE Bar Bounce |
This effect uses the following functions:
▪This Effect uses the Color Table. Learn more »Using Color Table
▪This Effect uses the BPM Control. Learn more »Using BPM Control
▪This Effect uses Shapes. Learn more »Using Shapes
Description |
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void SetDisplacement(float value) |
Sets the Displacement value. Valid values range from 0.0 to 100.0. |
float GetDisplacement() |
Returns the current Displacement. |
void SetDisplacementSpeed(float value) |
Sets the Displacement Speed value. Valid values range from 0.0 to 100.0. |
float GetDisplacementSpeed() |
Returns the current Displacement Speed. |
void SetDisplacementDistribution(int mode) |
Sets the Displacement Distribution. See »here for a list of constants (not all apply). |
int GetDisplacementDistribution() |
Returns the current Displacement Distribution. |
void SetColorMode(int value) |
Sets the Color Mode value. See below for a list of constants. |
int GetColorMode() |
Returns the currently set Color Mode. |
void SetInterpolationType(int value) |
Sets the Interpolation Type. See below for a list of constants. |
int GetInterpolationType() |
Returns the currently set Interpolation Type. |
void SetWidth(float value) |
Sets the Width value, which is the width of the objects, in percent of the matrix size. Valid values for value range from 0.01 to 100. |
float GetWidth() |
Returns the currently set Width. |
void SetPeakWidth(float value) |
Sets the Peak Width value, which is the extent of the peak, in percent of the Width. Valid values for value range from 0 to 100. |
float GetPeakWidth() |
Returns the currently set Peak Width. |
void SetPeakPosition(float value) |
Sets the Peak Position value, in percent whereas 0 is the middle of the Width. Valid values for value range from -100 to +100. |
float GetPeakPosition() |
Returns the currently set Peak Position. |
void SetCrossWidth(float value) |
Sets the Cross Width value in percent. Valid values for value range from 1 to 100. |
float GetCrossWidth() |
Returns the currently set Cross Width. |
void SetCrossAxes(int value) |
Sets the Cross Axis value. See below for a list of constants. |
int GetCrossAxes() |
Returns the Cross Axis. See below for a list of constants. |
void SetCount(int value) |
Sets the object Count value, which is the number of the displayed objects. Valid values for value range from 1 to 100. |
int GetCount() |
Returns the current object Count. |
void SetColorFadeIn(int value) |
Sets the Fade-In value for the Color Fade. Valid values for value range from 0 to 100. |
float GetColorFadeIn() |
Returns the currently set Color Fade-In. |
void SetColorFadeOut(int value) |
Sets the Fade-Out value for the Color Fade. Valid values for value range from 0 to 100. |
float GetColorFadeOut() |
Returns the currently set Color Fade-Out. |
void SetBounceMode(int value) |
Sets the Bounce Mode value. See below for a list of constants. |
int GetBounceMode() |
Returns the currently set Bounce Mode. |
void SetDisplayMode(int value) |
Sets the Display Mode value. See below for a list of constants. |
int GetDisplayMode() |
Returns the currently set Display Mode. |
Constant |
Description |
int COLOR_MODE_SEQUENTIAL |
Sets the Color Mode to Sequential. |
int COLOR_MODE_PERMANENT |
Sets the Color Mode to Permanent. |
int COLOR_MODE_SEPARATE |
Sets the Color Mode to Separate. |
Constant |
Description |
int INTERPOLATION_TYPE_LINEAR |
Sets the Interpolation Type to Linear. |
int INTERPOLATION_TYPE_EASE_BOUNCE_IN |
Sets the Interpolation Type to Ease In Bounce. |
int INTERPOLATION_TYPE_EASE_BOUNCE_OUT |
Sets the Interpolation Type to Ease Out Bounce. |
int INTERPOLATION_TYPE_EASE_BOUNCE_INOUT |
Sets the Interpolation Type to Ease In Out Bounce. |
int INTERPOLATION_TYPE_EASE_CIRC_IN |
Sets the Interpolation Type to Ease In Circular. |
int INTERPOLATION_TYPE_EASE_CIRC_OUT |
Sets the Interpolation Type to Ease Out Circular. |
int INTERPOLATION_TYPE_EASE_CIRC_INOUT |
Sets the Interpolation Type to Ease In Out Circular. |
int INTERPOLATION_TYPE_EASE_CUBIC_IN |
Sets the Interpolation Type to Ease In Cubic. |
int INTERPOLATION_TYPE_EASE_CUBIC_OUT |
Sets the Interpolation Type to Ease Out Cubic. |
int INTERPOLATION_TYPE_EASE_CUBIC_INOUT |
Sets the Interpolation Type to Ease In Out Cubic. |
int INTERPOLATION_TYPE_EASE_SINE_IN |
Sets the Interpolation Type to Ease In Sinusoidal. |
int INTERPOLATION_TYPE_EASE_SINE_OUT |
Sets the Interpolation Type to Ease Out Sinusoidal. |
int INTERPOLATION_TYPE_EASE_SINE_INOUT |
Sets the Interpolation Type to Ease In Out Sinusoidal. |
int INTERPOLATION_TYPE_EASE_EXPO_IN |
Sets the Interpolation Type to Ease In Exponential. |
int INTERPOLATION_TYPE_EASE_EXPO_OUT |
Sets the Interpolation Type to Ease Out Exponential. |
int INTERPOLATION_TYPE_EASE_EXPO_INOUT |
Sets the Interpolation Type to Ease In Out Exponential. |
Constant |
Description |
int AXIS_ONE |
Sets the direction cross mode to Axis 1. |
int AXIS_TWO |
Sets the direction cross mode to Axis 2. |
int AXES_ONE_AND_TWO |
Sets the direction cross mode to Axes 1 And 2. |
Constant |
Description |
int BOUNCE_MODE_INSIDE |
Sets the Bounce Mode to Inside. |
int BOUNCE_MODE_PEAK |
Sets the Bounce Mode to Peak. |
int BOUNCE_MODE_OUTSIDE |
Sets the Bounce Mode to Outside. |
Constant |
Description |
int DISPLAY_MODE_CLIP |
Sets the Display Mode to Clip. |
int DISPLAY_MODE_FIT |
Sets the Display Mode to Fit. |
| MADRIX 3.23. |
| [Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100% |
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