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<< Click To Display Table Of Contents >> You Are Here: MADRIX Script (Programming Language Overview) > List Of Global Variables And Constants |
Variable/Constant |
Description |
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float PI |
Represents the number PI with a value of 3.141592. |
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float SOUND_DATA_LEFT[] |
Contains the sound values of the left audio channel. 511 bands/values in a range from 0.0 to 1.0. |
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float SOUND_DATA_RIGHT[] |
Contains the sound values of the right audio channel. 511 bands/values in a range from 0.0 to 1.0. |
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color WHITE |
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color BLACK |
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color RED |
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color MAROON |
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color GREEN |
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color MADRIX_GREEN |
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color BLUE |
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color NAVY |
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color AQUA |
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color CYAN |
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color TURQUOISE |
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color TEAL |
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color FUCHSIA |
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color PINK |
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color MAGENTA |
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color PURPLE |
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color YELLOW |
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color OLIVE |
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color LIGHT_GRAY |
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color SILVER |
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color GRAY |
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color DARK_GRAY |
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color ORANGE |
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color BROWN |
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color SKY |
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color GOLD |
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color WHITE_ALPHA |
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color BLACK_ALPHA |
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int MIXMODE_NORMAL |
The Normal mix mode. |
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int MIXMODE_DARKEN |
The Darken mix mode. |
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int MIXMODE_MULTIPLY |
The Multiply mix mode. |
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int MIXMODE_COLORBURN |
The Color Burn mix mode. |
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int MIXMODE_LINEARBURN |
The Linear Burn mix mode. |
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int MIXMODE_LIGHTEN |
The Lighten (HTP) mix mode. |
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int MIXMODE_SCREEN |
The Screen mix mode. |
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int MIXMODE_COLORDODGE |
The Color Dodge mix mode. |
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int MIXMODE_LINEARDODGE |
The Linear Dodge mix mode. |
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int MIXMODE_OVERLAY |
The Overlay mix mode. |
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int MIXMODE_SOFTLIGHT |
The Soft Light mix mode. |
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int MIXMODE_HARDLIGHT |
The Hard Light mix mode. |
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int MIXMODE_VIVIDLIGHT |
The Vivid Light mix mode. |
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int MIXMODE_LINEARLIGHT |
The Linear Light mix mode. |
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int MIXMODE_PINLIGHT |
The Pin Light mix mode. |
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int MIXMODE_HARDMIX |
The Hard Mix mix mode. |
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int MIXMODE_DIFFERENCE |
The Difference mix mode. |
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int MIXMODE_EXCLUSION |
The Exclusion mix mode. |
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int MIXMODE_MASK |
The Mask mix mode. |
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int MIXMODE_NEGATIVE_MASK |
The Negative Mask mix mode. |
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int FILTER_NONE |
Deactivates the filter. |
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int FILTER_BLUR |
This filter blurs the output. |
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int FILTER_BLUR_BSPLINE |
This filter blurs the output applying a B-spline. |
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int FILTER_BLUR_CATMULL_ROM |
This filter blurs the output applying a Catmull-Rom spline. |
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int FILTER_BLUR_GAUSS |
This filter blurs the output applying the Gaussian function. |
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int FILTER_BLUR_MITCHELL |
This filter blurs the output applying the Mitchell-Netravali function. |
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int FILTER_SHARPEN |
This filter sharpens the output. |
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int FILTER_BRIGHTNESS_GRAPH_XYZ |
This filter displays the distribution of the color intensity on the y-axis. |
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int FILTER_BRIGHTNESS_GRAPH_XZY |
This filter displays the distribution of the color intensity on the z-axis. |
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int FILTER_BRIGHTNESS_GRAPH_YXZ |
This filter displays the distribution of the color intensity on the x-axis. |
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int FILTER_BRIGHTEN |
The brighten filter to light up the whole matrix. |
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int FILTER_DARKEN |
The darken filter to darken the whole matrix. |
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int FILTER_GRAYSCALE |
The grayscale filter to render the matrix grayscale, i.e. in gray colors. |
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int FILTER_INVERT_COLOR |
The invert color filter to invert every color channel. |
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int FILTER_RGB_TO_BGR |
The filter reorders the color channels to blue, green, red. The white color channel remains unchanged. |
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int FILTER_RGB_TO_BRG |
The filter reorders the color channels to blue, red, green. The white color channel remains unchanged. |
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int FILTER_RGB_TO_GRB |
The filter reorders the color channels to green, red, blue. The white color channel remains unchanged. |
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int FILTER_RGB_TO_GBR |
The filter reorders the color channels to green, blue, red. The white color channel remains unchanged. |
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int FILTER_RGB_TO_RBG |
The filter reorders the color channels to red, blue, green. The white color channel remains unchanged. |
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int FILTER_RGBW_TO_WBGR |
The filter reorders the color channels to white, blue, green, red. |
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int FILTER_RGBW_TO_WBRG |
The filter reorders the color channels to white, blue, red, green. |
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int FILTER_RGBW_TO_WGRB |
The filter reorders the color channels to white, green, red, blue. |
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int FILTER_RGBW_TO_WGBR |
The filter reorders the color channels to white, green, blue, red. |
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int FILTER_RGBW_TO_WRBG |
The filter reorders the color channels to white, red, blue, green. |
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int FILTER_RGBW_TO_WRGB |
The filter reorders the color channels to white, red, green, blue. |
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int FILTER_RGBW_TO_BWGR |
The filter reorders the color channels to blue, white, green, red. |
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int FILTER_RGBW_TO_BWRG |
The filter reorders the color channels to blue, white, red, green. |
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int FILTER_RGBW_TO_GWRB |
The filter reorders the color channels to green, white, red, blue. |
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int FILTER_RGBW_TO_GWBR |
The filter reorders the color channels to green, white, blue, red. |
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int FILTER_RGBW_TO_RWBG |
The filter reorders the color channels to red, white, blue, green. |
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int FILTER_RGBW_TO_RWGB |
The filter reorders the color channels to red, white, green, blue. |
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int FILTER_RGBW_TO_BGWR |
The filter reorders the color channels to blue, green, white, red. |
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int FILTER_RGBW_TO_BRWG |
The filter reorders the color channels to blue, red, white, green. |
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int FILTER_RGBW_TO_GRWB |
The filter reorders the color channels to green, red, white, blue. |
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int FILTER_RGBW_TO_GBWR |
The filter reorders the color channels to green, blue, white, red. |
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int FILTER_RGBW_TO_RBWG |
The filter reorders the color channels to red, blue, white, green. |
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int FILTER_RGBW_TO_RGWB |
The filter reorders the color channels to red, green, white, blue. |
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int FILTER_RED |
The red filter to filter out every color except the red color channel. |
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int FILTER_GREEN |
The green filter to filter out every color except the green color channel. |
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int FILTER_BLUE |
The blue filter to filter out every color except the blue color channel. |
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int FILTER_WHITE |
The white filter to filter out every color except the white color channel. |
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int FILTER_RED_GREEN |
The red/green filter to filter out every color except the red and the green color channel. |
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int FILTER_RED_BLUE |
The red/blue filter to filter out every color except the red and the blue color channel. |
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int FILTER_GREEN_BLUE |
The green/blue filter to filter out every color except the green and the blue color channel. |
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int FILTER_RED_WHITE |
The red/white filter to filter out every color except the red and the white color channel. |
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int FILTER_GREEN_WHITE |
The green/white filter to filter out every color except the green and the white color channel. |
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int FILTER_BLUE_WHITE |
The blue/white filter to filter out every color except the blue and the white color channel. |
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int FILTER_RED_GREEN_BLUE |
The red/green/blue filter to filter out every color except the red, the green, and the blue color channel. |
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int FILTER_RED_GREEN_WHITE |
The red/green/white filter to filter out every color except the red, the green, and the white color channel. |
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int FILTER_RED_BLUE_WHITE |
The red/blue/white filter to filter out every color except the red, the blue, and the white color channel. |
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int FILTER_GREEN_BLUE_WHITE |
The green/blue/white filter to filter out every color except the green, the blue, and the white color channel. |
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int FILTER_KALEIDOSCOPE_6X |
The 6x mix mode. |
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int FILTER_KALEIDOSCOPE_8X |
The 8x mix mode. |
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int FILTER_KALEIDOSCOPE_12X |
The 12x mix mode. |
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int FILTER_EDGES |
The edges filter to make the edges of objects/motifs stand out. |
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int FILTER_EDGES_POPUP |
The edges popup filter to make the edges of objects/motifs stand out. |
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int FILTER_EMBOSS |
The emboss filter to create an image with just highlights and shadows. |
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int FILTER_EMBOSS_POPUP |
The emboss popup filter to create an image with just highlights and shadows depending on the motif. |
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int FILTER_INVERT_H_MATRIX |
The filter flips the matrix horizontally. |
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int FILTER_INVERT_V_MATRIX |
The filter flips the matrix vertically. |
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int FILTER_INVERT_HV_MATRIX |
The filter flips the matrix horizontally and vertically. Therefore it instantly rotates the matrix by 180°. |
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int FILTER_INVERT_D_MATRIX |
The filter flips the matrix regarding the depth. |
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int FILTER_INVERT_HD_MATRIX |
The filter flips the matrix horizontally and regarding the depth. |
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int FILTER_INVERT_VD_MATRIX |
The filter flips the matrix vertically and regarding the depth. |
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int FILTER_INVERT_HVD_MATRIX |
The filter flips the matrix horizontally, vertically, and regarding the depth. |
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int FILTER_SWAP_H_1X |
This filter divides the matrix into 2 columns and transposes them. |
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int FILTER_SWAP_H_2X |
This filter divides the matrix into 4 columns and transposes them. |
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int FILTER_SWAP_H_3X |
This filter divides the matrix into 8 columns and transposes them. |
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int FILTER_SWAP_H_4X |
This filter divides the matrix into 16 columns and transposes them. |
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int FILTER_SWAP_H_5X |
This filter divides the matrix into 32 columns and transposes them. |
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int FILTER_SWAP_V_1X |
This filter divides the matrix into 2 rows and transposes them. |
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int FILTER_SWAP_V_2X |
This filter divides the matrix into 4 rows and transposes them. |
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int FILTER_SWAP_V_3X |
This filter divides the matrix into 8 rows and transposes them. |
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int FILTER_SWAP_V_4X |
This filter divides the matrix into 16 rows and transposes them. |
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int FILTER_SWAP_V_5X |
This filter divides the matrix into 32 rows and transposes them. |
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int FILTER_SWAP_HV_1X |
This filter divides the matrix into 2 columns and rows, and transposes them. |
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int FILTER_SWAP_HV_2X |
This filter divides the matrix into 4 columns and rows, and transposes them. |
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int FILTER_SWAP_HV_3X |
This filter divides the matrix into 8 columns and rows, and transposes them. |
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int FILTER_SWAP_HV_4X |
This filter divides the matrix into 16 columns and rows, and transposes them. |
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int FILTER_SWAP_HV_5X |
This filter divides the matrix into 32 columns and rows, and transposes them. |
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int FILTER_SWAP_D_1X |
This filter divides the matrix into 2 depth segments and transposes them. |
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int FILTER_SWAP_D_2X |
This filter divides the matrix into 4 depth segments and transposes them. |
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int FILTER_SWAP_D_3X |
This filter divides the matrix into 8 depth segments and transposes them. |
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int FILTER_SWAP_D_4X |
This filter divides the matrix into 16 depth segments and transposes them. |
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int FILTER_SWAP_D_5X |
This filter divides the matrix into 32 depth segments and transposes them. |
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int FILTER_SWAP_HD_1X |
This filter divides the matrix into 2 columns and depth segments, and transposes them. |
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int FILTER_SWAP_HD_2X |
This filter divides the matrix into 4 columns and depth segments, and transposes them. |
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int FILTER_SWAP_HD_3X |
This filter divides the matrix into 8 columns and depth segments, and transposes them. |
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int FILTER_SWAP_HD_4X |
This filter divides the matrix into 16 columns and depth segments, and transposes them. |
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int FILTER_SWAP_HD_5X |
This filter divides the matrix into 32 columns and depth segments, and transposes them. |
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int FILTER_SWAP_VD_1X |
This filter divides the matrix into 2 rows and depth segments, and transposes them. |
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int FILTER_SWAP_VD_2X |
This filter divides the matrix into 4 rows and depth segments, and transposes them. |
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int FILTER_SWAP_VD_3X |
This filter divides the matrix into 8 rows and depth segments, and transposes them. |
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int FILTER_SWAP_VD_4X |
This filter divides the matrix into 16 rows and depth segments, and transposes them. |
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int FILTER_SWAP_VD_5X |
This filter divides the matrix into 32 rows and depth segments, and transposes them. |
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int FILTER_SWAP_HVD_1X |
This filter divides the matrix into 2 columns, rows and depth segments, and transposes them. |
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int FILTER_SWAP_HVD_2X |
This filter divides the matrix into 4 columns, rows and depth segments, and transposes them. |
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int FILTER_SWAP_HVD_3X |
This filter divides the matrix into 8 columns, rows and depth segments, and transposes them. |
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int FILTER_SWAP_HVD_4X |
This filter divides the matrix into 16 columns, rows and depth segments, and transposes them. |
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int FILTER_SWAP_HVD_5X |
This filter divides the matrix into 32 columns, rows and depth segments, and transposes them. |
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int SHIFT_UP |
Shifts the content of the defined area upwards. |
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int SHIFT_DOWN |
Shifts the content of the defined area downwards. |
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int SHIFT_LEFT |
Shifts the content of the defined area to the left. |
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int SHIFT_RIGHT |
Shifts the content of the defined area to the right. |
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int SHIFT_UL |
Shifts the content of the defined area to the upper left. |
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int SHIFT_UR |
Shifts the content of the defined area to the upper right. |
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int SHIFT_DL |
Shifts the content of the defined area to the bottom left. |
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int SHIFT_DR |
Shifts the content of the defined area to the bottom right. |
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int SHIFT_H_IN_OUT |
Shifts the content of the defined area from the middle of the the area outwards in a horizontal direction. |
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int SHIFT_H_OUT_IN |
Shifts the content of the defined area from the outside of the the area to the middle in a horizontal direction. |
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int SHIFT_V_IN_OUT |
Shifts the content of the defined area from the middle of the the area outwards in a vertical direction. |
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int SHIFT_V_OUT_IN |
Shifts the content of the defined area from the outside of the the area to the middle in a vertical direction. |
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int SHIFT_C_IN_OUT |
Shifts the content of the defined area from the middle of the the area outwards in a vertical and a horizontal direction. |
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int SHIFT_C_OUT_IN |
Shifts the content of the defined area from the outside of the the area to the middle in vertical and horizontal direction. |
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int MAP_MIRROR_NONE |
Disables the mirror map mode. |
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int MAP_MIRROR_H |
Mirrors the content of the matrix horizontally. |
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int MAP_MIRROR_V |
Mirrors the content of the matrix vertically. |
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int MAP_MIRROR_HV |
Mirrors the content of the matrix both vertically and horizontally. |
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int MAP_MIRROR_D |
Mirrors the content regarding the depth. |
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int MAP_MIRROR_HD |
Mirrors the content of the matrix horizontally and regarding the depth. |
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int MAP_MIRROR_VD |
Mirrors the content of the matrix vertically and regarding the depth. |
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int MAP_MIRROR_HVD |
Mirrors the content of the matrix horizontally, vertically, and regarding the depth. |
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int MAP_TILE_NONE |
Disables mapping tile modes. |
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int MAP_TILE_REPEAT |
Repeats tiles on the mapped matrix. |
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int MAP_TILE_MIRROR_H |
Mirrors tiles horizontally. |
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int MAP_TILE_MIRROR_V |
Mirrors tiles vertically. |
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int MAP_TILE_MIRROR_HV |
Mirrors tiles both vertically and horizontally. |
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int MAP_TILE_MIRROR_D |
Mirrors tiles regarding the depth. |
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int MAP_TILE_MIRROR_HD |
Mirrors tiles horizontally and regarding the depth. |
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int MAP_TILE_MIRROR_VD |
Mirrors tiles vertically and regarding the depth. |
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int MAP_TILE_MIRROR_HVD |
Mirrors tiles horizontally, vertically, and regarding the depth. |
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int MAP_ROTATION_FIXED |
Sets a fixed rotation. |
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int MAP_ROTATION_LOOP |
Sets a lopped rotation animation. |
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int MAP_AA_NONE |
Sets no anti-aliasing mode. |
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int MAP_AA_2X |
Sets simple anti-aliasing (requires some performance). |
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int MAP_AA_4X |
Sets complex anti-aliasing (requires a lot performance). |
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int DIST_UNIFORM |
Sets the distribution to Uniform. |
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int DIST_LINEAR |
Sets the distribution to Linear. |
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int DIST_LINEAR_DECREASING |
Sets the distribution to Linear Decreasing. |
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int DIST_TRIANGLE |
Sets the distribution to Triangle. |
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int DIST_QUADRATIC |
Sets the distribution to Quadratic. |
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int DIST_QUADRATIC_DECREASING |
Sets the distribution to Quadratic Decreasing. |
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int DIST_SQRT |
Sets the distribution to Square Root. |
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int DIST_SQRT_DECREASING |
Sets the distribution to Square Root Decreasing. |
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int DIST_CUBIC |
Sets the distribution to Cubic. |
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int DIST_CUBIC_DECREASING |
Sets the distribution to Cubic Decreasing. |
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int DIST_RND |
Sets the distribution to Random. |
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int WAVE_TYPE_SINE |
Sets the wave type to Sine. |
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int WAVE_TYPE_SINE_ABSOLUTE |
Sets the wave type to Absolute Sine. |
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int WAVE_TYPE_SAWTOOTH_DOWNWARDS |
Sets the wave type to Sawtooth Downwards. |
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int WAVE_TYPE_SAWTOOTH_UPWARDS |
Sets the wave type to Sawtooth Upwards. |
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int WAVE_TYPE_TRIANGLE |
Sets the wave type to Triangle. |
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int WAVE_TYPE_COSINE |
Sets the wave type to Cosine. |
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int WAVE_TYPE_SQUARE |
Sets the wave type to Square. |
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string WHITE_SPACES |
A string which contains white spaces, like tab, new line, or space. This can be used as delimiter string for »Tokenizing |
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int TRUE |
Represents value 1. |
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int FALSE |
Represents value 0. |
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A - L |
M - Z |
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CITY_AACHEN CITY_AALBORG CITY_AARHUS CITY_ABERDEEN CITY_ABIDJAN CITY_ABILENE CITY_ABU_DHABI CITY_ACAPULCO CITY_ACCRA CITY_ADANA CITY_ADDIS_ABABA CITY_ADELAIDE CITY_ADEN CITY_AGADEZ CITY_AGADIR CITY_AHMEDABAD CITY_AKRON CITY_AKUREYRI CITY_AKYAB CITY_ALBANY CITY_ALBANY_NEW_YORK_USA CITY_ALBUQUERQUE CITY_ALEPPO CITY_ALEXANDRIA CITY_ALEXANDRIA_LOUISIANA_USA CITY_ALEXANDRIA_VIRGINIA_USA CITY_ALGIERS CITY_ALLENTOWN CITY_ALTOONA CITY_AL_MAHALLA_AL_KUBRA CITY_AL_MOBARRAZ CITY_AMADORA CITY_AMARILLO CITY_AMBATO CITY_AMMAN CITY_AMSTERDAM CITY_AMSTETTEN CITY_ANAHEIM CITY_ANCHORAGE CITY_ANDORRA_LA_VELLA CITY_ANGELES CITY_ANKARA CITY_ANNABA CITY_ANNAPOLIS CITY_ANN_ARBOR CITY_ANTANANARIVO CITY_ANTOFAGASTA CITY_ANTSIRABE CITY_ANTSIRANANA CITY_ANTWERP CITY_APELDOORN CITY_APIA CITY_AREQUIPA CITY_ARIANA CITY_ARICA CITY_ARLINGTON CITY_ARUSHA CITY_ASHEVILLE CITY_ASMARA CITY_ASSIUT CITY_ASUNCION CITY_AS_SMARA CITY_ATBARA CITY_ATHENS CITY_ATLANTA CITY_ATLANTIC_CITY CITY_AUCKLAND CITY_AUGSBURG CITY_AUGUSTA CITY_AUSTIN CITY_BACOLOD CITY_BADEN CITY_BAGHDAD CITY_BAHIA_BLANCA CITY_BAKERSFIELD CITY_BAKHTARAN CITY_BAKU CITY_BALTIMORE CITY_BAMAKO CITY_BANDAR_SERI_BEGAWAN CITY_BANDUNG CITY_BANGALORE CITY_BANGKOK CITY_BANGOR CITY_BANGUI CITY_BANJUL CITY_BARCELONA CITY_BARCELONA_VENEZUELA CITY_BARI CITY_BARQUISIMETO CITY_BARRANQUILLA CITY_BARREIRO CITY_BASEL CITY_BASRA CITY_BASSEIN CITY_BASSE_TERRE CITY_BATA CITY_BATON_ROUGE CITY_BEAUMONT CITY_BEERSHEBA CITY_BEIJING CITY_BEIRA CITY_BEIRUT CITY_BELEM CITY_BELFAST CITY_BELGRADE CITY_BELIZE_CITY CITY_BELMOPAN CITY_BELO_HORIZONTE CITY_BENGHAZI CITY_BERBERA CITY_BERGEN CITY_BERGISCH_GLADBACH CITY_BERLIN CITY_BERN CITY_BETHLEHEM CITY_BIEL CITY_BIELEFELD CITY_BILBAO CITY_BILE CITY_BILLINGS CITY_BILOXI CITY_BINGHAMTON CITY_BIRMINGHAM CITY_BIRMINGHAM_UNITED_KINGDOM CITY_BISMARCK CITY_BISSAU CITY_BIZERTA CITY_BLANTYRE CITY_BLIDA CITY_BNEI_BRAK CITY_BO CITY_BOBO_DIOULASSO CITY_BOCHUM CITY_BOGATA CITY_BOISE CITY_BOLOGNA CITY_BOLZANO CITY_BOMBAY CITY_BONN 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@scriptname |
A name for the script. »Description |
@author |
The name of the author who wrote the script. »Description |
@version |
The current version of this script; if there is any. »Description |
@description |
Any text that describes the script. »Description |
| MADRIX 3.23. |
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