Virtual DMX Universes |
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This topic includes: ▪Virtual DMX Universes In MADRIX 5
Even though Ethernet communication protocols are most commonly used in projects nowadays [Art-Net, sACN], these still are based on DMX512 and its concepts of DMX universes and DMX channels. Installation sizes span a wide range, from the smallest to the largest projects. Using, and thus requiring, a large number of universes has become the standard. To make patching easier, the concept of virtual DMX universes is used.
Virtual DMX Universes In MADRIX 5 Overview The concept of virtual DMX universes separates the assignment of universes in the software from the on-device configuration of devices themselves. Among other advantages, devices can be easily replaced should it become necessary or a Patch might be used for another project without many changes if at all required.
Patch Editor Patching hereby refers to the process of not only placing and positioning fixture profiles [that is, basic definitions of how a lighting fixture works] on the virtual LED matrix, but also assigning the correct DMX start address and DMX universe. For ease of use, patching usually starts with DMX channel 1 in DMX universe 1. In the Patch Editor, in the Voxel Map or DMX Map, navigate to DMX Addressing > DMX Universe to change the assigned virtual DMX universe.
Device Manager Any device that is added appears under Device Manager > DMX Devices. Navigate to Universe and you can assign the virtual DMX universe of the patch in the Patch Editor to this output device.
Device Configuration Art-Net 4 allows to assign devices up to universe 32768. MADRIX 5 allows you to set these numbers in the Art-Net Device Configuration and ACN Device Configuration. They define the universe that is sent out by the device. Changing the universe assignment on the devices themselves is especially needed when using Art-Net in broadcast mode. Take 3x MADRIX LUNA 8 for example. By default, on their web configuration they each have assigned their output ports DMX 1 - DMX 8 to universes 1 - 8. In the Device Manager > DMX Devices, you could simply assign the virtual Universe to 1-8 for the first device, 9-16 for the second device, and 17-24 for the third device. Since they would receive data in unicast mode, they would receive the correct data nevertheless, although the output universes are 1 through 8 for each device.
The limit of 2048 virtual universes in the Patch Editor and Device Manager > DMX Devices relates to the maximum number of universes the largest MADRIX 5 License is able to output. However, you might only wish to use a certain number of channels per universe, and not the full amount of 512 channels. If you would do the same with with MADRIX 5 maximum, you would not only use 2048 universes, but require 4096 virtual universes.
You can change the maximum limit that can be assigned as virtual universe in the Patch Editor and Device Manager > DMX Devices [which is also used in the DMX Fader Tool]. ▪Go to the menu Preferences > Options... > Performance > Virtual DMX Universes > Output ▪The default value is 2048 ▪The maximum value is 4096 ▪Confirm changes with Apply and OK
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