Function / Constant
|
Description
|
void SetVectorCenter(float x, float y)
|
Use SetPosition(float x, float y, float z) instead. The new values x, y and z are in percent.
|
float GetVectorCenterX()
|
Use GetPositionX() instead. The new return value is in percent.
|
float GetVectorCenterY()
|
Use GetPositionY() instead. The new return value is in percent.
|
void SetEffectMode(int mode)
|
Use SetShapeType(int shapetype) instead.
|
EFFECT_CIRCLE
|
Use SHAPE_TYPE_WAVE_CIRCLE instead.
|
EFFECT_RADAR
|
Use SHAPE_TYPE_WAVE_RADAR instead.
|
EFFECT_HELIX
|
Use SHAPE_TYPE_WAVE_HELIX instead.
|
int GetEffectMode()
|
Use GetShapeType() instead.
|
void SetMonochrome()
|
Use SetPhaseMode(int phasemode) with phase mode PHASE_MODE_ON instead.
|
int GetMonochrome()
|
Use GetPhaseMode() instead.
|
void SetPhase()
|
Use SetPhaseMode(int phasemode) with phase mode PHASE_MODE_OFF instead.
|
int GetPhase()
|
Use GetPhaseMode() instead.
|
void SetCurveMode(int curvemode)
|
Use SetWaveType(int wavetype) instead.
|
CURVE_SIN / EFFECT_SINE_WAVE
|
Use WAVE_TYPE_SINE instead.
|
CURVE_ABSSIN / EFFECT_ABS_SINE
|
Use WAVE_TYPE_SINE_ABSOLUTE instead.
|
CURVE_SAWTOOTH_DOWN / EFFECT_SAWTOOTH_DOWN
|
Use WAVE_TYPE_SAWTOOTH_DOWNWARDS instead.
|
CURVE_SAWTOOTH_UP / EFFECT_SAWTOOTH_UP
|
Use WAVE_TYPE_SAWTOOTH_UPWARDS instead.
|
CURVE_TRIANGLE / EFFECT_TRIANGLE
|
Use WAVE_TYPE_TRIANGLE instead.
|
CURVE_PHASE
|
Use SetPhaseMode(int phasemode) with phasemode PHASE_MODE_ON instead.
|
int GetCurveMode()
|
Use GetWaveType() instead.
|
void SetRotation(int clockwise)
|
Use SetClockwiseRotation(int clockwise) instead.
|
ROTATION_CW
|
Use CLOCKWISE_ROTATION instead.
|
ROTATION_CCW
|
Use COUNTER_CLOCKWISE_ROTATION instead.
|
int GetRotation()
|
Use GetClockwiseRotation() instead.
|
void SetVectorLength(int value)
|
Use SetLength(int value) instead. The new value is in percent.
|
int GetVectorLength()
|
Use GetLength() instead. The new return value is in percent.
|
void SetDirection(int direction)
|
Used to cover multiple uses for SCE Wave and SCE Radial. SetDirection() can still be used to change the direction of the effect. See »here for a list of constants. Use SetGoingInDirection(int direction) to change the going in or going out direction.
|
DIR_OUTWARDS
|
Use GOING_OUT_DIRECTION instead.
|
DIR_INWARDS
|
Use GOING_IN_DIRECTION instead.
|