Function
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Description
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MAS Script
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Macros for Effects
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Storage Place Macro
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Main Output Macro
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int MapDlgIsMapped()
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Retrieves if the Layer is mapped.
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void MapDlgGetMapVector(float map[])
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Retrieves the map settings for the Layer using relative values. The values are saved in a array (map[]).
▪ | map[0] = X-coordinate (Position X) |
▪ | map[1] = Y-coordinate (Position Y) |
▪ | map[3] = height (Size Y) |
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void MapDlgSetMapVector(float x, float y, float w, float h)
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Maps the Layer to a certain area of the matrix using relative values. x and y describe the coordinates. w and h describe width and height, respectively.
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void MapDlgGetMapVector3D(float map[])
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Retrieves the map settings for the Layer in 3D using relative values. The values are saved in an array (map[]).
▪ | map[0] = X-coordinate (Position X) |
▪ | map[1] = Y-coordinate (Position Y) |
▪ | map[2] = Z-coordinate (Position Z) |
▪ | map[4] = height (Size Y) |
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void MapDlgSetMapVector3D(float x, float y, float z, float w, float h, float d)
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Maps the Layer to a certain area of the matrix in 3D using relative values. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.
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void MapDlgGetMapPixel(int map[])
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Retrieves the map settings for the Layer using pixel values. The values are saved in an array (map[]).
▪ | map[0] = X-coordinate (Position X) |
▪ | map[1] = Y-coordinate (Position Y) |
▪ | map[3] = height (Size Y) |
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void MapDlgSetMapPixel(int x, int y, int w, int h)
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Maps the Layer to a certain area of the matrix using pixel values. x and y describe the coordinates. w and h describe width and height, respectively.
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void MapDlgGetMapPixel3D(int map[])
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Retrieves the map settings for the Layer in 3D using pixel values. The values are saved in an array (map[]).
▪ | map[0] = X-coordinate (Position X) |
▪ | map[1] = Y-coordinate (Position Y) |
▪ | map[2] = Z-coordinate (Position Z) |
▪ | map[4] = height (Size Y) |
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void MapDlgSetMapPixel3D(int x, int y, int z, int w, int h, int d)
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Maps the Layer to a certain area of the matrix in 3D using pixel values. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.
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int MapDlgGetMapMode()
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Retrieves the currently used Map Mirror Mode of the Layer. See below for a list of constants.
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void MapDlgSetMapMode(int mode)
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Sets the Map Mirror Mode for the Layer. See below for a list of constants.
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void MapDlgGetTileVector(float tile[])
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Retrieves the Tiling settings for the Layer using relative values. The values are saved in an array (tile[]).
▪ | tile[0] = X-coordinate (Position X) |
▪ | tile[1] = Y-coordinate (Position Y) |
▪ | tile[2] = width (Size X) |
▪ | tile[3] = height (Size Y) |
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void MapDlgSetTileVector(float x, float y, float w, float h)
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Tiles the Layer to a certain area of the mapping using relative values. x and y describe the coordinates. w and h describe width and height, respectively.
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void MapDlgGetTileVector3D(float tile[])
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Retrieves the Tiling settings for the Layer in 3D using relative values. The values are saved in an array (tile[]).
▪ | tile[0] = X-coordinate (Position X) |
▪ | tile[1] = Y-coordinate (Position Y) |
▪ | tile[2] = Z-coordinate (Position Z) |
▪ | tile[3] = width (Size X) |
▪ | tile[4] = height (Size Y) |
▪ | tile[5] = depth (Size Z) |
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void MapDlgSetTileVector3D(float x, float y, float z, float w, float h, float d)
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Tiles the Layer in a certain area of the mapping in 3D using relative values. Layer indexing (number) starts with 0. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.
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void MapDlgGetTilePixel(int tile[])
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Retrieves the Tiling settings for the Layer using pixel values. The values are saved in an array (tile[]).
▪ | tile[0] = X-coordinate (Position X) |
▪ | tile[1] = Y-coordinate (Position Y) |
▪ | tile[2] = width (Size X) |
▪ | tile[3] = height (Size Y) |
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void MapDlgSetTilePixel(int x, int y, int w, int h)
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Tiles the Layer in a certain area of the mapping using pixel values. x and y describe the coordinates. w and h describe width and height, respectively.
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void MapDlgGetTilePixel3D(int tile[])
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Retrieves the Tiling settings for the Layer in 3D using pixel values. The values are saved in an array (tile[]).
▪ | tile[0] = X-coordinate (Position X) |
▪ | tile[1] = Y-coordinate (Position Y) |
▪ | tile[2] = Z-coordinate (Position Z) |
▪ | tile[3] = width (Size X) |
▪ | tile[4] = height (Size Y) |
▪ | tile[5] = depth (Size Z) |
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void MapDlgSetTilePixel3D(int x, int y, int z, int w, int h, int d)
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Tiles the Layer in a certain area of the mapping using pixel values. x, y and z describe the coordinates. w, h, and d describe width, height, and depth.
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void MapDlgGetTileOffsetVector(float offset[])
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Retrieves the Tiling Offset of the Layer using relative values. The values are saved in an array (offset[]).
▪ | offset[0] = X-coordinate (Offset X) |
▪ | offset[1] = Y-coordinate (Offset Y) |
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void MapDlgSetTileOffsetVector(float x, float y)
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Sets the Tiling Offset of the Layer using relative values. x describes Offset X, while y represents Offset Y.
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void MapDlgGetTileOffsetVector3D(float offset[])
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Retrieves the Tiling Offset of the Layer in 3D using relative values. The values are saved in an array (offset[]).
▪ | offset[0] = X-coordinate (Offset X) |
▪ | offset[1] = Y-coordinate (Offset Y) |
▪ | offset[2] = Z-coordinate (Offset Z) |
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void MapDlgSetTileOffsetVector3D(float x, float y, float z)
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Sets the Tiling Offset of the Layer in 3D using relative values. x describes Offset X, y describes Offset Y, while z represents Offset Z.
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void MapDlgGetTileOffsetPixel(int offset[])
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Retrieves the Tiling Offset of the Layer using pixel values. The values are saved in an array (offset[]).
▪ | offset[0] = X-coordinate (Offset X) |
▪ | offset[1] = Y-coordinate (Offset Y) |
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void MapDlgSetTileOffsetPixel(int x, int y)
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Sets the Tiling Offset of the Layer using pixel values. x describes Offset X, while y represents Offset Y.
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void MapDlgGetTileOffsetPixel3D(int offset[])
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Retrieves the Tiling Offset of the Layer in 3D using pixel values. The values are saved in an array (offset[]).
▪ | offset[0] = X-coordinate (Offset X) |
▪ | offset[1] = Y-coordinate (Offset Y) |
▪ | offset[2] = Z-coordinate (Offset Z) |
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void MapDlgSetTileOffsetPixel3D(int x, int y, int z)
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Sets the Tiling Offset of the Layer in 3D using pixel values. x describes Offset X, y describes Offset Y, while z represents Offset Z.
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int MapDlgGetTileMode()
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Retrieves the currently used Tile Mode of the Layer. See below for a list of Tile Mode constants.
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void MapDlgSetTileMode(int mode)
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Sets the Tile Mode of the Layer. See below for a list of Tile Mode constants.
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void MapDlgGetRotationVector(float rot[])
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Retrieves the Rotation values for axes x, y, and z of the Layer using relative values. The values are saved in an array (rot[]).
▪ | rot[0] = X-coordinate (X-Axis) |
▪ | rot[1] = Y-coordinate (Y-Axis) |
▪ | rot[2] = Z-coordinate (Z-Axis) |
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void MapDlgSetRotationVector(float x, float y, float z)
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Sets the Rotation values for axes x, y, and z of the Layer using relative values.
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void MapDlgGetRotationDegree(int rot[])
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Retrieves the Rotation values for axes x, y, and z of the Layer using degree values.The values are saved in an array (rot[]).
▪ | rot[0] = X-coordinate (X-Axis) |
▪ | rot[1] = Y-coordinate (Y-Axis) |
▪ | rot[2] = Z-coordinate (Z-Axis) |
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void MapDlgSetRotationDegree(int x, int y, int z)
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Sets the Rotation values for axes x, y, and z of the Layer using degree values.
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float MapDlgGetRotationXVector()
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Retrieves the Rotation for the X-axis of the Layer using relative values.
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void MapDlgSetRotationXVector(float value)
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Sets the Rotation value for the X-axis of the specified Layer using degree values.
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int MapDlgGetRotationXDegree()
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Retrieves the Rotation for the X-axis of the Layer using degree values.
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void MapDlgSetRotationXDegree(int value)
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Sets the Rotation value for the X-axis of the Layer using degree values.
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int MapDlgGetRotationXMode()
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Retrieves the Rotation mode for the X-axis of the Layer. See below for a list of Rotation Mode constants.
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void MapDlgSetRotationXMode(int mode)
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Sets the Rotation mode for the X-axis of the Layer. See below for a list of Rotation Mode constants.
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float MapDlgGetRotationYVector()
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Retrieves the Rotation for the Y-axis of the Layer using relative values.
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void MapDlgSetRotationYVector(float value)
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Sets the Rotation value for the Y-axis of the Layer using relative values.
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int MapDlgGetRotationYDegree()
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Retrieves the Rotation for the Y-axis of the Layer using degree values.
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void MapDlgSetRotationYDegree(int value)
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Sets the Rotation value for the Y-axis of the Layer using degree values.
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int MapDlgGetRotationYMode()
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Retrieves the Rotation mode for the Y-axis of the Layer. See below for a list of Rotation Mode constants.
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void MapDlgSetRotationYMode(int mode)
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Sets the Rotation mode for the Y-axis of the Layer. See below for a list of Rotation Mode constants.
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float MapDlgGetRotationZVector()
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Retrieves the Rotation value for the Z-axis of the Layer using relative values.
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void MapDlgSetRotationZVector(float value)
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Sets the Rotation value for the Z-axis of the Layer using relative values.
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int MapDlgGetRotationZDegree()
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Retrieves the Rotation value for the Z-axis of the Layer using degree values.
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void MapDlgSetRotationZDegree(int value)
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Sets the Rotation value for the Z-axis of the Layer using degree values.
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int MapDlgGetRotationZMode()
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Retrieves the Rotation mode for the Z-axis of the Layer. See below for a list of Rotation Mode constants.
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void MapDlgSetRotationZMode(int mode)
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Sets the Rotation mode for the Z-axis of the Layer. See below for a list of Rotation Mode constants.
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void MapDlgGetRotationMode(int mode[])
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Retrieves the Rotation mode for axes x, y, and z of the Layer. See below for a list of Rotation Mode constants. The values are saved in an array (mode[]).
▪ | mode[0] = X-coordinate (X-Axis) |
▪ | mode[1] = Y-coordinate (Y-Axis) |
▪ | mode[2] = Z-coordinate (Z-Axis) |
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void MapDlgSetRotationMode(int x, int y, int z)
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Sets the Rotation Mode for axes x, y, and z of the Layer. See below for a list of Rotation Mode constants.
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int MapDlgGetAntiAliasing()
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Retrieves the Anti-Aliasing mode of the Layer. See below for a list of Anti-Aliasing Mode constants.
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void MapDlgSetAntiAliasing(int aaLevel)
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Sets the Anti-Aliasing mode of the Layer. See below for a list of Anti-Aliasing Mode constants.
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