List Of Functions (Grouped)

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Overview

This chapter lists a selection of functions of the List Of Functions (Alphabetical Order) in groups of similar kind.
Further information is provided in the chapter »List Of Functions (Alphabetical Order).

Function Header

Description

MAS Script

Macros For Effects

Storage Place Macro

Main Output Macro

Draw Functions

void Clear()

void Clear(color col)

Fills the whole matrix with the given color. The default color (no color parameter) is black.

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void ClearAlpha(int alpha)

Sets the alpha channel of each pixel in the matrix to the specified alpha value.

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void ClearColor(color col)

Fills the entire matrix with the given color without changing the alpha value.

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void ChangeBrightness(color col)

Adds the values of the specified color to the current color of every pixel in the matrix.

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void ColorReplace(color oldCol, color newCol)

Replaces the given color oldCol by another one.

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void SetPixel(color col, int x, int y)

Sets the pixel at position (x, y) to the specified color. »Description And Examples

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void SetPixel3D(color col, int x, int y, int z)

Sets the voxel at position (x, y, z) to the specified color.

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void SetPixelGrayscale(int x, int y)

Renders the selected pixel at position (x, y) in grayscale. »Description And Examples

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void SetPixelGrayscale3D(int x, int y, int z)

Renders the selected voxel at position (x, y, z) in grayscale.

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color GetPixel(int x, int y)

Returns the color of the pixel at position (x, y).

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color GetPixel3D(int x, int y, int z)

Returns the color of the voxel at position (x, y, z ).

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void GetPixelArea(color matrix[][], int xSrc, int ySrc, int w, int h,

int xDst, int yDst)

Retrieves data from the matrix and stores it into a 2-dimensional array of colors. »Description

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void GetPixelArea3D(color matrix[][][], int xSrc, int ySrc, int zSrc, int w, int h, int d,

int xDst, int yDst, int zDst)

Retrieves data from the matrix and stores it into a 3-dimensional array of colors.

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void DrawPixelArea(color matrix[][], int xDst, int yDst, int w, int h,

int xSrc, int ySrc, color filter)

Copies data from a 2-dimensional array of colors and renders it on the matrix. »Description

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void DrawPixelArea3D(color matrix[][][], int xDst, int yDst, int zDst, int w, int h, int d,

int xSrc, int ySrc, int zSrc, color filter)

Copies data from a 3-dimensional array of colors and renders it on the matrix.

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void DrawPixelLine(color col, int x1, int y1, int x2, int y2)

Draws a line from pixel (x1, y1) to pixel (x2, y2) with the specified color.

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void DrawPixelLine3D(color col, int x1, int y1, int z1, int x2, int y2, int z2)

Draws a line from voxel (x1, y1, z1) to voxel (x2, y2, z2) with the specified color col.

 

 

 

 

void DrawVectorLine(color col, float x1, float y1, float x2, float y2)

Draws a line from the relative position (x1, y1) to relative position (x2, y2) with the specified color.

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void DrawVectorLine3D(color col, float x1, float y1, float z1, float x2, float y2, float z2)

Draws a line from the relative position (x1, y1, z1) to the relative position (x2, y2, z2) with the specified color col.

 

 

 

 

void DrawPixelText(color c, font f, string t, int x, int y, int rotation)

Draws a text across the main output. color c and font f are structures. Valid values for rotation are ROTATION_CCW_0, ROTATION_CCW_90, ROTATION_CCW_180, ROTATION_CCW_270 for counter-clockwise rotation and ROTATION_CW_0, ROTATION_CW_90, ROTATION_CW_180, ROTATION_CW_270 for clockwise rotation. »Example 1 »Example 2 »Example 3 »Example 4

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void DrawVectorText(color c, font f, string t, float x, float y, int rotation)

Draws a vector text across the main output. color c and font f are structures. Valid values for rotation are ROTATION_CCW_0, ROTATION_CCW_90, ROTATION_CCW_180, ROTATION_CCW_270 for counter-clockwise rotation and ROTATION_CW_0, ROTATION_CW_90, ROTATION_CW_180, ROTATION_CW_270 for clockwise rotation. »Example 1 »Example 2

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void DrawPixelShape(color col, int shape, int x, int y, int z, int w, int h, int d, int lineWidth, int drawMode, int lookAtType)

Draws a given shape onto the matrix with the given size (width w, height h, depth d) at the given position (x, y, z) with the specified color col. Learn more »Draw Shapes

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void DrawVectorShape(color col, int shape, float x, float y, float z, float w, float h, float d, int lineWidth, int drawMode, int lookAtType)

Draws a given shape at the relative position (x, y, z) with the relative size (width w, height h, depth d) and the specified color col. Learn more »Draw Shapes

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void ShiftPixelMatrix(int x, int y, int w, int h, int dir, int step)

Moves the area of the matrix (defined by x, y, w, and h) step pixel into the given direction. Exemplary values for dir are SHIFT_UP, SHIFT_DOWN, or SHIFT_UL. »List of Global Constants
Note: After shifting the pixels, the data is lost. It is not possible to undo a shifting operation. x, y, w, h describe the rectangle that should be shifted. x and y describe the upper left corner. w and h are the width and height of the rectangle. Learn more »ShiftMatrix

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void ShiftVectorMatrix(float x, float y, float w, float h, int dir, float step)

Moves the area of the matrix (defined by x, y, w, and h) step pixel into the given direction. Exemplary values for dir are SHIFT_UP, SHIFT_DOWN, or SHIFT_UL. »List of Global Constants
Note: After shifting the pixels, the data is lost. It is not possible to undo a shifting operation. x, y, w, h describe the rectangle that should be shifted. x and y describe the upper left corner. w and h are the width and height of the rectangle. Learn more »ShiftMatrix

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void VectorFloodFill(color col, float x, float y)

Fills an single-colored area with the given color col, starting at the given position x and y. In contrast to PixelFloodFill(), the coordinates are given as floating point values ranging from 0.0 to 1.0.

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void PixelFloodFill(color col, int x, int y)

Fills an single-colored area with the specified color col, starting at the given position x and y.

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void InvertColor()

Inverts the color of the entire matrix.

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void InvertMatrix()

Inverts the whole matrix. The top left pixel will be moved to the bottom right and the bottom left pixel to the top right.

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void Grayscale()

Converts the whole matrix to grayscaled values.

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void RenderShape(struct color, int shapeType, float positionX, float positionY, float positionZ,
float sizeX, float sizeY, float sizeZ, struct shape, int unitType)

Renders 2D or 3D shapes onto the matrix. »Render Shapes

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void SetVectorPixel(color, float x, float y)

Draws one pixel at the given vector coordinates. In addition to the coordinates, a color must be specified.

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void SetVectorPixel(color, float x, float y, float z)

Draws one voxel at the given vector coordinates. In addition to the coordinates, a color must be specified.

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void SetVectorPixel3D(color, float x, float y, float z)

Draws one voxel at the given vector coordinates. In addition to the coordinates, a color must be specified.

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color GetVectorPixel(float x,float y)

Returns the color of the pixel drawn at vector coordinates x and y.

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color GetVectorPixel3D(float x,float y,float z)

Returns the color of the voxel drawn at vector coordinates x, y, and z.

 

 

 

 

void Filter(int filter)

Renders a filter over the matrix. »Valid parameters (Filters) »Description

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void SetFilter(int filter)

Applies a Filter (FX) to the matrix. Valid values for filter are »Filters »Description

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int GetFilter()

Returns which Filter (FX) is applied to the matrix.

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void SetChromaKey(color c, int alpha)

Sets the specified alpha value for the specified color c. color c is a structure.  Valid values for alpha range from 0 to 255. Note: To be mainly used in PostRenderEffect().

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S2L Functions

float GetSoundLevel(int channel)

Returns a value, ranging from 0.0 to 1.0, representing the sound level of the stereo channel: 0 = left channel, 1 = right channel.

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M2L Functions

int GetNoteValue(int note)

Returns a value, ranging from 0 to 127, representing the sound level of the specified note: 0 = C = 8.25 Hz, ..., 127 = G = 12.67 kHz.

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int GetBassValue()

Returns a value from 0 to 127 representing the sound level of the bass tone.

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void GetAllNoteValues(int buf[])

Fills the array buf with the sound level values for each note (buf[0] ... buf[127]). buf[index] can differ from 0 to 127.

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void GetAllIntervals(int buf[])

Fills the array buf with the occurrences of each interval (buf[0] ... buf[10]). buf[index] is true, if the specified interval was analyzed.

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int IsInterval(int index)

Returns true if the specified interval (at the index position, ranging from 0 to 10) was analyzed.

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int IsNote(int note)

Returns true if the specified note was analyzed. (0 = C = 8.25 Hz, ..., 127 = G = 12.67 kHz)

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int GetTonality()

Returns a value, ranging from 0 to 11, representing the tonality (0 = C, 1 = C#, 2 = D ...). The return value is -1 if the tonality could not be determined.

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int GetBassTone()

Returns a value, ranging from 0 to 127, representing the lowest tone (0 = C, 1 = C#, 2 = D, ...). The return value is -1 if the lowest tone could not be determined.

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int GetBassType()

Returns a value, ranging from 0 to 11, representing the bass type (0 = base bass, 1,2 = small/large second bass, 3,4 = small/large third bass, ... , 10, 11 = small/large seventh bass). The return value is -1 if the bass type could not be determined.

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int GetToneScale()

Returns a value, ranging from 0 to 2, representing the tone scale (0 = undetermined, 1 = major, 2 = minor).

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int IsTonality()

Returns true if the tonality could be determined.

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Mathematical Functions

int random(int min, int max)

Returns a random integer number in the value range of min to max.

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float frandom()

Returns a random float number in the value range of 0.0 to 1.0.

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int min(int x, int y)
float fmin(float x, float y)

Returns the minimum value of x and y.

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int max(int x, int y)
float fmax(float x, float y)

Returns the maximum value of x and y.

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float abs(float x)

Returns the absolute value of x.

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float sqrt(float x)

Returns the square root of x.

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float pow(float x, float y)

Returns the result of the calculation of x to the power of y.

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float exp(float x)

Returns the result of e (2.7182...) to the power of x.

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float ln(float x)

Returns the result of the natural logarithm of x.

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float log10(float x)

Returns the result of the common logarithm of x.

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float hypot(float x, float y)

Calculates the length of the hypotenuse of an orthogonal triangle with x and y as the cathetus' lengths.

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float rad2deg(float a)

Converts the angle a from radian measure to degrees.

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float deg2rad(float a)

Converts the angle a from degrees to radian measure.

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float sin(float a)
float sinDeg(float a)

Returns the sine of the angle a in radian measure or degrees, respectively.

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float arcsin(float a)
float arcsinDeg(float a)

Returns the arc sine of the angle a in radian measure or degrees, respectively.

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float sinH(float a)
float sinHDeg(float a)

Returns the hyperbolic sine of the angle a in radian measure or degrees, respectively.

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float cos(float a)
float cosDeg(float a)

Returns the cosine of the angle a in radian measure or degrees, respectively.

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float arccos(float a)
float arccosDeg(float a)

Returns the arc cosine of the angle a in radian measure or degrees, respectively.

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float cosH(float a)
float cosHDeg(float a)

Returns the hyperbolic cosine of the angle a in radian measure or degrees, respectively.

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float tan(float a)
float tanDeg(float a)

Returns the tangent of the angle a in radian measure or degrees, respectively.

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float arctan(float a)
float arctanDeg(float a)

Returns the arc tangent of the angle a in radian measure or degrees, respectively.

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float tanH(float a)
float tanHDeg(float a)

Returns the hyperbolic tangent of the angle a in radian measure or degrees, respectively.

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float arccot(float a)

float arccotDeg(float a)

Returns the arc cotangent of the angle a in radian measure or degrees, respectively.

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float cotan(float a)

float cotanDeg(float a)

Returns the cotangent of the angle a in radian measure or degrees, respectively.

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float arctan2(float x, float y)

Returns the angle of polar coordinates from two Cartesian coordinates x and y.

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float round(float f)

Rounds the given value to its next integer value. The value is rounded correctly, either up or down.

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float trunc(float f)

Truncates/cuts off the decimals from a floating point value.

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float ceil(float f)

Rounds up the given value to the next integer value. E.g. ceil(2.00001) = 3.0

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float fmod(float denominator, float divisor)

Calculates the remainder of the float division.

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Mapping Functions

int MapDlgIsMapped()

Retrieves if the Layer is mapped.

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void MapDlgGetMapVector(float map[])

Retrieves the map settings for the Layer using relative values. The values are saved in an array (map[]).

 

map[0] = X-coordinate (Position X)
map[1] = Y-coordinate (Position Y)
map[2] = width (Size X)
map[3] = height (Size Y)

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void MapDlgSetMapVector(float x, float y, float w, float h)

Maps the Layer to a certain area of the matrix using relative values. x and y describe the coordinates. w and h describe width and height, respectively.

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void MapDlgGetMapVector3D(float map[])

Retrieves the map settings for the Layer in 3D using relative values. The values are saved in an array (map[]).

 

map[0] = X-coordinate (Position X)
map[1] = Y-coordinate (Position Y)
map[2] = Z-coordinate (Position Z)
map[3] = width (Size X)
map[4] = height (Size Y)
map[5] = depth (Size Z)

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void MapDlgSetMapVector3D(float x, float y, float z, float w, float h, float d)

Maps the Layer to a certain area of the matrix in 3D using relative values. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.

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void MapDlgGetMapPixel(int map[])

Retrieves the map settings for the Layer using pixel values. The values are saved in an array (map[]).

 

map[0] = X-coordinate (Position X)
map[1] = Y-coordinate (Position Y)
map[2] = width (Size X)
map[3] = height (Size Y)

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void MapDlgSetMapPixel(int x, int y, int w, int h)

Maps the Layer to a certain area of the matrix using pixel values. x and y describe the coordinates. w and h describe width and height, respectively.

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void MapDlgGetMapPixel3D(int map[])

Retrieves the map settings for the Layer in 3D using pixel values. The values are saved in an array (map[]).

 

map[0] = X-coordinate (Position X)
map[1] = Y-coordinate (Position Y)
map[2] = Z-coordinate (Position Z)
map[3] = width (Size X)
map[4] = height (Size Y)
map[5] = depth (Size Z)

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void MapDlgSetMapPixel3D(int x, int y, int z, int w, int h, int d)

Maps the Layer to a certain area of the matrix in 3D using pixel values. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.

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int MapDlgGetMapMode()

Retrieves the currently used Map Mirror Mode of the Layer. See »here for a list of constants.

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void MapDlgSetMapMode(int mode)

Sets the Map Mirror Mode for the Layer. See »here for a list of constants.

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void MapDlgGetTileVector(float tile[])

Retrieves the Tiling settings for the Layer using relative values. The values are saved in an array (tile[]).

 

tile[0] = X-coordinate (Position X)
tile[1] = Y-coordinate (Position Y)
tile[2] = width (Size X)
tile[3] = height (Size Y)

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void MapDlgSetTileVector(float x, float y, float w, float h)

Tiles the Layer to a certain area of the mapping using relative values. x and y describe the coordinates. w and h describe width and height, respectively.

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void MapDlgGetTileVector3D(float tile[])

Retrieves the Tiling settings for the Layer in 3D using relative values. The values are saved in an array (tile[]).

 

tile[0] = X-coordinate (Position X)
tile[1] = Y-coordinate (Position Y)
tile[2] = Z-coordinate (Position Z)
tile[3] = width (Size X)
tile[4] = height (Size Y)
tile[5] = depth (Size Z)

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void MapDlgSetTileVector3D(float x, float y, float z, float w, float h, float d)

Tiles the Layer in a certain area in 3D using relative values. Layer indexing (number) starts with 0. x, y, and z describe the coordinates. w, h, and d describe width, height, and depth.

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void MapDlgGetTilePixel(int tile[])

Retrieves the Tiling settings for the Layer using pixel values. The values are saved in an array (tile[]).

 

tile[0] = X-coordinate (Position X)
tile[1] = Y-coordinate (Position Y)
tile[2] = width (Size X)
tile[3] = height (Size Y)

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void MapDlgSetTilePixel(int x, int y, int w, int h)

Tiles the Layer in a certain area using pixel values. x and y describe the coordinates. w and h describe width and height, respectively.

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void MapDlgGetTilePixel3D(int tile[])

Retrieves the Tiling settings for the Layer in 3D using pixel values. The values are saved in an array (tile[]).

 

tile[0] = X-coordinate (Position X)
tile[1] = Y-coordinate (Position Y)
tile[2] = Z-coordinate (Position Z)
tile[3] = width (Size X)
tile[4] = height (Size Y)
tile[5] = depth (Size Z)

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void MapDlgSetTilePixel3D(int x, int y, int z, int w, int h, int d)

Tiles the Layer in a certain area using pixel values. x, y and z describe the coordinates. w, h, and d describe width, height, and depth.

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void MapDlgGetTileOffsetVector(float offset[])

Retrieves the Tiling Offset of the Layer using relative values. The values are saved in an array (offset[]).

 

offset[0] = X-coordinate (Offset X)
offset[1] = Y-coordinate (Offset Y)

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void MapDlgSetTileOffsetVector(float x, float y)

Sets the Tiling Offset of the Layer using relative values. x describes Offset X, while y represents Offset Y.

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void MapDlgGetTileOffsetVector3D(float offset[])

Retrieves the Tiling Offset of the Layer in 3D using relative values. The values are saved in an array (offset[]).

 

offset[0] = X-coordinate (Offset X)
offset[1] = Y-coordinate (Offset Y)
offset[2] = Z-coordinate (Offset Z)

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void MapDlgSetTileOffsetVector3D(float x, float y, float z)

Sets the Tiling Offset of the Layer in 3D using relative values. x describes Offset X, y describes Offset Y, while z represents Offset Z.

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void MapDlgGetTileOffsetPixel(int offset[])

Retrieves the Tiling Offset of the Layer using pixel values. The values are saved in an array (offset[]).

 

offset[0] = X-coordinate (Offset X)
offset[1] = Y-coordinate (Offset Y)

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void MapDlgSetTileOffsetPixel(int x, int y)

Sets the Tiling Offset of the Layer using pixel values. x describes Offset X, while y represents Offset Y.

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void MapDlgGetTileOffsetPixel3D(int offset[])

Retrieves the Tiling Offset of the Layer in 3D using pixel values. The values are saved in an array (offset[]).

 

offset[0] = X-coordinate (Offset X)
offset[1] = Y-coordinate (Offset Y)
offset[2] = Z-coordinate (Offset Z)

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void MapDlgSetTileOffsetPixel3D(int x, int y, int z)

Sets the Tiling Offset of the Layer in 3D using pixel values. x describes Offset X, y describes Offset Y, while z represents Offset Z.

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int MapDlgGetTileMode()

Retrieves the currently used Tile Mode of the Layer. See »here for a list of Tile Mode constants.

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void MapDlgSetTileMode(int mode)

Sets the Tile Mode of the Layer. See »here for a list of Tile Mode constants.

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void MapDlgGetRotationVector(float rot[])

Retrieves the Rotation values for axes x, y, and z of the Layer using relative values. The values are saved in an array (rot[]).

 

rot[0] = X-coordinate (X-Axis)
rot[1] = Y-coordinate (Y-Axis)
rot[2] = Z-coordinate (Z-Axis)

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void MapDlgSetRotationVector(float x, float y, float z)

Sets the Rotation values for axes x, y, and z of the Layer using relative values.

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void MapDlgGetRotationDegree(int rot[])

Retrieves the Rotation values for axes x, y, and z of the Layer using degree values.The values are saved in an array (rot[]).

 

rot[0] = X-coordinate (X-Axis)
rot[1] = Y-coordinate (Y-Axis)
rot[2] = Z-coordinate (Z-Axis)

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void MapDlgSetRotationDegree(int x, int y, int z)

Sets the Rotation values for axes x, y, and z of the Layer using degree values.

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float MapDlgGetRotationXVector()

Retrieves the Rotation for the X-axis of the Layer using relative values.

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void MapDlgSetRotationXVector(float value)

Sets the Rotation value for the X-axis of the specified Layer using degree values.

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int MapDlgGetRotationXDegree()

Retrieves the Rotation for the X-axis of the Layer using degree values.

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void MapDlgSetRotationXDegree(int value)

Sets the Rotation value for the X-axis of the Layer using degree values.

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int MapDlgGetRotationXMode()

Retrieves the Rotation mode for the X-axis of the Layer. See »here for a list of Rotation Mode constants.

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void MapDlgSetRotationXMode(int mode)

Sets the Rotation mode for the X-axis of the Layer. See »here for a list of Rotation Mode constants.

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float MapDlgGetRotationYVector()

Retrieves the Rotation for the Y-axis of the Layer using relative values.

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void MapDlgSetRotationYVector(float value)

Sets the Rotation value for the Y-axis of the Layer using relative values.

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int MapDlgGetRotationYDegree()

Retrieves the Rotation for the Y-axis of the Layer using degree values.

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void MapDlgSetRotationYDegree(int value)

Sets the Rotation value for the Y-axis of the Layer using degree values.

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int MapDlgGetRotationYMode()

Retrieves the Rotation mode for the Y-axis of the Layer. See »here for a list of Rotation Mode constants.

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void MapDlgSetRotationYMode(int mode)

Sets the Rotation mode for the Y-axis of the Layer. See »here for a list of Rotation Mode constants.

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float MapDlgGetRotationZVector()

Retrieves the Rotation value for the Z-axis of the Layer using relative values.

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void MapDlgSetRotationZVector(float value)

Sets the Rotation value for the Z-axis of the Layer using relative values.

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int MapDlgGetRotationZDegree()

Retrieves the Rotation value for the Z-axis of the Layer using degree values.

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void MapDlgSetRotationZDegree(int value)

Sets the Rotation value for the Z-axis of the Layer using degree values.

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int MapDlgGetRotationZMode()

Retrieves the Rotation mode for the Z-axis of the Layer. See »here for a list of Rotation Mode constants.

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void MapDlgSetRotationZMode(int mode)

Sets the Rotation mode for the Z-axis of the Layer. See »here for a list of Rotation Mode constants.

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void MapDlgGetRotationMode(int mode[])

Retrieves the Rotation mode for axes x, y, and z of the Layer. See »here for a list of Rotation Mode constants. The values are saved in an array (mode[]).

 

mode[0] = X-coordinate (X-Axis)
mode[1] = Y-coordinate (Y-Axis)
mode[2] = Z-coordinate (Z-Axis)

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void MapDlgSetRotationMode(int x, int y, int z)

Sets the Rotation mode for axes x, y, and z of the Layer. See »here for a list of Rotation Mode constants.

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int MapDlgGetAntiAliasing()

Retrieves the Anti-Aliasing mode of the Layer. See »here for a list of Anti-Aliasing Mode constants.

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void MapDlgSetAntiAliasing(int aaLevel)

Sets the Anti-Aliasing mode of the Layer. See »here for a list of Anti-Aliasing Mode constants.

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String Functions

int findstring(int startIndex, string text, string substring)

This functions looks for the substring in the given text. The search starts at the given startIndex. The first character has an index of 0. The function starts its search at a specified position of the entire text using startIndex and returns an index that describes the position at which the substring begins. If the substring is not found, -1 is returned.

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string substring(string text, int start, int count)

The function extracts count characters from the given text starting with start. If count is -1, all characters of the string starting at start are returned. »Description

E.g.: substring("Hello", 0, 2) returns "He".

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int rfindstring(int startIndex, string text, string substring)

This functions looks for the substring in the given text from its end to the beginning. The function starts its search at a specified position of the entire text using startIndex and returns an index that describes the position at which the substring begins. If the substring was not found, -1 is returned.

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int startswith(string text, string substring)

This function checks if the string text starts with the given substring. If text starts with substring, true is returned, otherwise false.

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int endswith(string text, string substring)

This function checks if the string text ends with the given substring. If text ends with substring, true is returned, otherwise false.

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int isalnum(string text)

Returns true if the given string contains only characters and figures and if its length is greater then 0. Otherwise, false is returned.

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int isalpha(string text)

Returns true if the given string contains only characters and if its length is greater than 0, otherwise false is returned.

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int isnum(string text)

Returns true if the given text represents a number. This may be an integer number or a floating point number (e.g. 1.3). Otherwise, it returns false.

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void tolower(string text)

Converts each character of the given string into a lower-case character.

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void toupper(string text)

Converts each character of the given string into an upper-case character.

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void strip(string text)

Removes leading and ending white spaces, like space, tabulator, line feeds, etc. from the given string.

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int strcmp(string str1, string str2)

Compares two given strings with each other. If they are equal, 0 is returned. -1 is returned if str1 is less than str2. A value of 1 is returned if str1 is bigger than str2.

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void replace(string src, string old, string new)

Replaces any appearances of old within src with new.

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void tokenize(string src, string delimiter, string reslist[])

Strips the src string into smaller pieces delimited by characters within delemiter. The result is returned in reslist. »Description

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Effect-Controlling Functions

void SetAsync(int value)

Sets the asynchronous rendering mode. »Description

This function is only available for some effects.

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int GetAsync()

Returns if asynchronous rendering is used. »Description

This function is only available for some effects.

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void ToggleAsync()

Toggles the asynchronous rendering mode. »Description

This function is only available for some effects.

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void SetBlind(int value)

Sets Blind Mode. »Description

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int GetBlind()

Returns if Blind Mode is used. »Description

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void ToggleBlind()

Toggles Blind Mode. »Description

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void SetFrameId(float id)

Sets a new Frame ID. If the given id is lower than 0, it is set to 0.

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float GetFrameId()

Returns the ID of the current frame. »Description

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float GetFrameSteps()

Returns the number of frames between this and the last call. »Description

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float GetFrameCount()

Retrieves the number of frames the effect produces before it gets repeated. This is the same value which was set by SetFrameCount for MAS Script. The initial value is 1000.0.

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void SetSolo(int value)

Sets Solo Mode. »Description

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int GetSolo()

Returns if Solo Mode is used. »Description

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void ToggleSolo()

Toggles Solo Mode. »Description

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void SetStep(int value)

Sets the stepped rendering mode. »Description

This function is only available for some effects.

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int GetStep()

Returns if stepped rendering is used. »Description

This function is only available for some effects.

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void ToggleStep()

Toggles the stepped rendering mode. »Description

This function is only available for some effects.

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Other Functions

void TRACE(variable)

Writes the value of the specified variable into the Script output window. Fulfills the same function as WriteText

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void WriteText(string s)

Writes the specified message into the Script Output window.

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void WriteTextClear()

Clears the Script Output window from all messages.

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int GetMatrixDepth()

Returns the pixel count of the matrix regarding the depth.

 

 

 

 

int GetMatrixWidth()

Returns the horizontal pixel count of the matrix.

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int GetMatrixHeight()

Returns the vertical pixel count of the matrix.

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int GetColorDepth()

Returns the color depth of the fixture.

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date GetDate()

Returns a date structure with the current date.

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time GetTime()

Returns a time structure with the current time.

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int GetDayOfWeek(int day, int month, int year)

Returns the day of the week of a specified date. Returned values include 0 = Sunday, 1 = Monday, ..., 6 = Saturday. -1 is returned if the provided parameters are invalid. Valid values for day range from 1 to 31. Valid values for month range from 1 to 12. Valid values for year start with value 1900.

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int GetMixMode()

Returns the currently set Mix Mode. »Valid parameters (Mix Modes) »Description

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void SetMixMode(int mode)

Sets the Mix Mode of the effect. mode may be one of the values defined in »Mix Modes. If mode is invalid, nothing happens and a message is displayed in the Script output of the Script Editor. »Description

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int GetSubMaster()

Returns the currently set Submaster value of the effect. The value ranges from 0 to 255.

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void SetSubMaster(int value)

Sets the Submaster value of the effect. Valid values range from 0 to 255.

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int GetOpacity()

Returns the currently set Opacity value of the effect. The value ranges from 0 to 255.

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void SetOpacity(int value)

Sets the Opacity value of the effect. Valid values range from 0 to 255.

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void SetLink(int enable)

Enables or disables the option to link effect Layers. Valid values are 0 (false) or 1 (true).

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int GetLink()

Returns 1 (i.e. true) if the option to link effect Layers is enabled, otherwise 0 (false).

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void ToggleLink()

Toggles Link Mode, the option to link effect Layers.

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int ReadAsync(string file, string txt)

Reads content as text from a file into the string txt. »Description And Examples

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int SetReadAsyncInterval(string file, int interval)

Sets the reading interval for a certain file. To be used in combination with ReadAsync. »Description And Examples

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string GetApplicationPath()

Locates the MADRIX.exe on your harddisk and returns the path as a string. »Example

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string GetUserProfileDirectory()

Locates the directory of the current user profile on the harddisk and returns the path as a string. »Example

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void GetComputerName()

Retrieves the name of the computer in use as defined in Windows.

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void GetUserName()

Retrieves the name of the current user as defined in Windows.

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time GetTimeCode()

Returns a time structure with the currently used Time Code. »Example

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Version Number Functions

string GetScriptEngineVersion()

Returns the script engine version and returns the value as a string. »Example

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string GetSoftwareVersion()

Returns the MADRIX software version and returns the value as a string. »Example

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int CheckScriptEngineVersion(int major, int minor)

Checks the Script engine version in use and returns 1 if the version is equal or higher to the version specified with major and minor. Or else 0 is returned. The current Script Engine Version is 2.22. A useful function to check if the minimum requirements of your script are met. »Example

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int CheckSoftwareVersion(int major, int minor, int subminor, int subsubminor)

Checks the MADRIX software version in use and returns 1 if the version is equal or higher to the version specified with major, minor, subminor, and subsubminor. Or else 0 is returned. The current MADRIX version is 3.6.10.0. You can check which version you are using by opening the Logfile in MADRIX (at the beginning of the file) or check the MADRIX.exe (perform a right-click > Properties >Version). A useful function to check if the minimum requirements of your script are met. »Example

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DMX-IN Functions

void GetDmxIn(int DmxValues[], int startchannel, int channels, int universe)

Stores the DMX-IN status of several DMX channels in an array (DmxValues[]). To use the function, choose a DMX start channel and specify the number of channels that should be scanned. Valid values for startchannel range from 0 to 511. Valid values for channels range from 0 to 511. Please note that a maximum of 512 channels can be scanned. This means that the sum of startchannel + channels must be less or equal to 512. In addition, specify the universe that should be scanned. Valid values for universe range from 0 to 255. The default universe is 0, i.e. DMX Universe 1.

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int GetDmxInChannel(int channel, int universe)

Returns the status of the DMX-IN functionality of a specified DMX channel (channel). Valid values for channel range from 0 to 511. In addition, specify the universe that should be scanned. Valid values for universe range from 0 to 255. The default value of universe is 0, i.e. DMX Universe 1.

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int IsDmxInEnabled()

Retrieves if DMX-IN is activated (1) or not (0).

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PixelTranspose Functions

void CreatePixelTransposeTable(int size, int growsize)

Creates the pixel transpose table with the given size and growsize.

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void SetPixelTransposeEntry(int idx, int srcX, int srcY, int destX, int destY)

Adds one pixel transpose table entry defined by idx. srcX and srcY are the x and y coordinates of the source. destX and destY are the destination coordinates.

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void SetPixelTransposeEntry3D(int idx, int srcX, int srcY, int srcZ, int destX, int destY, int destZ)

Adds one pixel transpose table entry defined by idx. srcX, srcY and srcZ are the coordinates of the source in x, y, and z. destX, destY, and destZ are the destination coordinates. »Description

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void AddPixelTransposeEntry(int srcX, int srcY, int destX, int destY)

Adds one entry to the pixel transpose table and resizes the table if necessary. srcX and srcY are the coordinates in X and Y of the source. destX and destY are the destination coordinates.

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void AddPixelTransposeEntry3D(int srcX, int srcY, int srcZ, int destX, int destY, int destZ)

Adds one entry to the pixel transpose table and resizes the table if necessary. srcX, srcY, and srcZ are the coordinates in X, Y, and Z of the source. destX, destY, and destZ are the coordinates of the destination. »Description

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void ExecutePixelTranspose(int clear)

Executes the pixel transposition by using the pixel transpose table. Using the value clear will erase/overwrite all pixels that are not defined as destination with the the color black. Otherwise, NOCLEAR will keep all pixels that are not defined as original destination.

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MIDI-IN Functions

int IsMidiInEnabled()

Retrieves if MIDI-IN is activated (1) or not (0).

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int GetMidiInNoteValue(int midinote, int midichannel, int device)

Returns the MIDI note value of the specified MIDI note (midinote) and midichannel for the specified device. The default value of note, midichannel, and device is 0, i.e. the first note, channel, and device. (Please note: In MADRIX, the index for channels and devices starts with 1, while the index for MIDI notes starts with 0). »Example

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int GetMidiInControlValue(int midicontrol, int midichannel, int device)

Returns the MIDI control value of the specified MIDI control change (midicontrol) and midichannel for the specified device. The default value of control, midichannel, and device is 0, i.e. the first control, channel, and device. (Please note: In MADRIX, the index for channels and devices starts with 1, while the index for MIDI notes starts with 0). »Example

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void GetMidiInNote(int midivalues[], int startnote, int notecount, int midichannel, int device)

Stores the MIDI values for multiple notes in an array (midivalues[]). To use the function, choose a start note (startnote) and the number of notes (notecount), as well as the MIDI channel (midichannel) and the device. The default value of startnote, midichannel, and device is 0, i.e. the first control, channel, and device. The default and maximum value of notecount is 128. (Please note: In MADRIX, the index for channels and devices starts with 1, while the index for MIDI notes starts with 0). »Example

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void GetMidiInControl(int midivalues[], int startcontrol, int controlcount, int midichannel, int device)

Stores the MIDI values for multiple controls in an array (midivalues[]). To use the function, choose a start control (startcontrol) and the number of controls (controlcount), as well as the MIDI channel (midichannel) and the device. The default value of startnote, midichannel, and device is 0, i.e. the first control, channel, and device. The default and maximum value of controlcount is 128. (Please note: In MADRIX, the index for channels and devices starts with 1, while the index for MIDI notes starts with 0). »Example

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Dimming Functions

void Dim(float value)

Reduces the brightness of the complete virtual matrix. Valid values for value range from 0.0 to 1.0.

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void DimPixel(float value, int x, int y)

Reduces the brightness of an individual pixel. x and y are the coordinates of the pixel. Valid values for value range from 0.0 to 1.0.

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void DimPixel3D(float value, int x, int y, int z)

Reduces the brightness of an individual voxel. x, y, and z are the coordinates of the voxel. Valid values for value range from 0.0 to 1.0.

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void DimPixelArea(float value, int x, int y, int width, int height)

Reduces the brightness of a certain area of the virtual matrix. x and y are the coordinates of the area (upper left corner). width and height specify the width and height of the area. Valid values for value range from 0.0 to 1.0.

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void DimPixelArea3D(float value, int x, int y, int z, int width, int height, int depth)

Reduces the brightness of a certain area of the virtual 3D matrix. x, y, and z are the coordinates of the area (front upper left corner). width, height, and depth specify the width, height, and depth of the area. Valid values for value range from 0.0 to 1.0.

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Sunset And Sunrise Functions

time GetTimeSunrise(struct date, int latitude_degrees, int latitude_minutes, int longitude_degrees, int longitude_minutes, float time_zone_UTC_offset)

Returns the sunrise time of a geographic location at the specified date. Note: Please use cautiously! Due to the performance requirements of this function, it is not recommended to call it often. Please call this function seldomly in your script/macro. »Example

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time GetTimeSunriseCity(struct date, int city)

Returns the sunrise time of a specified city at the specified date. Valid values for city are »city constants. Note: Please use cautiously! Due to the performance requirements of this function, it is not recommended to call it often. Please call this function seldomly in your script/macro. »Example

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time GetTimeSunset(struct date, int latitude_degrees, int latitude_minutes, int longitude_degrees, int longitude_minutes, float time_zone_UTC_offset)

Returns the sunset time of a geographic location at the specified date. Note: Please use cautiously! Due to the performance requirements of this function, it is not recommended to call it often. Please call this function seldomly in your script/macro. »Example

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time GetTimeSunsetCity(struct date, int city)

Returns the sunset time of a specified city at the specified date. Valid values for city are »city constants. Note: Please use cautiously! Due to the performance requirements of this function, it is not recommended to call it often. Please call this function seldomly in your script/macro. »Example

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DMX Fader Tool

int GetDmxFaderChannel(int index)

Returns on which DMX channel the specified fader sends data. Valid values for index range from 0 to 11 (Indexing starts with 0). Valid values for value range from 0 to 511 (Counting starts with 0). Note: Make sure to activate the fader in the DMX Fader Tool first!

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int GetDmxFaderCount()

Returns how many faders are available in the DMX Fader Tool.

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int GetDmxFaderUniverse(int value)

Returns on which DMX universe the specified fader sends data. Valid values for index range from 0 to 11 (Indexing starts with 0). Valid values for value range from 0 to 255 (Counting starts with 0). Note: Make sure to activate the fader in the DMX Fader Tool first!

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int GetDmxFaderValue(int value)

Returns the DMX value the specified fader sends. Valid values for index range from 0 to 11 (Indexing starts with 0). Valid values for value range from 0 to 255 (Counting starts with 0). Note: Make sure to activate the fader in the DMX Fader Tool first!

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int IsDmxFaderEnable(int index)

Returns if the specified fader is enabled (1) or not (0). Valid values for index range from 0 to 11 (Indexing starts with 0).

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void SetDmxFaderValue(int index, int value)

Sets the value for a fader of the DMX Fader Tool. Valid values for index range from 0 to 11 (Indexing starts with 0). Valid values for value range from 0 to 255. Note: Make sure to activate the fader in the DMX Fader Tool first!

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Deprecated Functions

Deprecated functions are outdated functions and should not be used anymore.

Function/Constant

Description

void Greyscale()

Use void Grayscale() instead.

void SetPixelGreyscale(int x, int y)

Use void SetPixelGrayscale(int x, int y) instead.

void SetPixelGreyscale3D(int x, int y, int z)

Use void SetPixelGrayscale3D(int x, int y, int z) instead.

void DrawPixelRect(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void FillPixelRect(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void DrawVectorRect(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

void FillVectorRect(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

void DrawPixelCircle(color col, int x, int y, int rw, int rh)

Use void DrawPixelShape() instead.

void FillPixelCircle(color col, int x, int y, int rw, int rh)

Use void DrawPixelShape() instead.

void DrawVectorCircle(color col, float x, float y, float rw, float rh)

Use void DrawVectorShape() instead.

void FillVectorCircle(color col, float x, float y, float rw, float rh)

Use void DrawVectorShape() instead.

void DrawPixelDiamond(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void FillPixelDiamond(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void DrawVectorDiamond(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

void FillVectorDiamond(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

void DrawPixelEllipse(color col, int mx, int my, int w, int h)

Use void DrawPixelShape() instead.

void FillPixelEllipse(color col, int mx, int my, int w, int h)

Use void DrawPixelShape() instead.

void DrawVectorEllipse(color col, float mx, float my, float w, float h)

Use void DrawVectorShape() instead.

void FillVectorEllipse(color col, float mx, float my, float w, float h)

Use void DrawVectorShape() instead.

void DrawPixelStar(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void DrawVectorStar(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

void DrawPixelCross(color col, int x, int y, int w, int h)

Use void DrawPixelShape() instead.

void DrawVectorCross(color col, float x, float y, float w, float h)

Use void DrawVectorShape() instead.

 

MADRIX 2.X To MADRIX 3.X Migration Hints

The following functions are not supported anymore. Please follow the hints to migrate your macros.

Function

Description

void EnableFrameFade(int value)

Use SetStep(int value) instead. Please note that the interpretation of value is inverted now (deactivated stepped rendering corresponds approximately to an activated frame fade and vice versa).

int IsFrameFadeEnabled()

Use GetStep() instead. Please note that the interpretation of the return value is inverted now (deactivated stepped rendering corresponds approximately to an activated frame fade and vice versa).

void SetValid()

Please just delete this function from your macros as it is not supported anymore.

void SetInvalid()

Please just delete this function from your macros as it is not supported anymore.

int IsMapped()

Use MapDlgIsMapped() instead.

int GetMapPixel(int map[])

Use MapDlgGetMapPixel() instead.

int GetMapVector(float map[])

Use MapDlgGetMapVector() instead.

void MapEffectPixel(int x, int y, int w, int h)

Use MapDlgSetMapPixel() instead.

void MapEffectVector(float x, float y, float w, float h)

Use MapDlgSetMapVector() instead.

int GetMapTileEffectPixel(int map[])

Use MapDlgGetTilePixel() instead.

int GetMapTileEffectVector(float map[])

Use MapDlgSetTileVector() instead.

void MapTileEffectPixel(int x, int y, int w, int h)

Use MapDlgSetTilePixel() instead.

void MapTileEffectVector(float x, float y, float w, float h)

Use MapDlgSetTileVector() instead.

int GetMapModeMirror()

Use MapDlgGetMapMode() instead.

int GetMapModeTile()

Use MapDlgGetTileMode() instead.

void SetMapModeMirror(mirrorMode)

Use MapDlgSetMapMode() instead.

void SetMapModeTile(tileMode)

Use MapDlgSetTileMode() instead.

void SetVectorMapRotation(float value, int anim)

Use MapDlgSetRotationVector() instead.

float GetVectorMapRotation()

Use MapDlgGetRotationVector() instead.

void SetDegreeMapRotation(int degree, int anim)

Use MapDlgSetRotationDegree() instead

int GetDegreeMapRotation()

Use MapDlgGetRotationDegree() instead.

int IsMapRotation()

Use MapDlgGetRotationMode() instead.

 

MADRIX Version: 3.6j | Script Version: 2.22
[Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100%
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