void SetColorMix(int value)
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Use value 1 (TRUE) to activate the Color Mix. When Color Mix is activated, every shape has its own color depending on the »Color Table Mode. Use value 0 (FALSE) to use the default setting.
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int GetColorMix()
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Returns 1 (TRUE) if the Color Mix is enabled, otherwise 0 (FALSE).
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void ToggleColorMix()
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Enables or disables the Color Mix depending on the current state.
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void SetBlendingMode(int value)
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Sets the Blending Mode for the effect. See below for details.
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int GetBlendingMode()
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Returns the currently set Blending Mode for the effect. See below for details.
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void SetFlush()
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Use value 0 (False) to deactivate Flush. Use value 1 (TRUE) to use the default setting.
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int GetFlush()
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Returns 1 (TRUE) if Flush is enabled, otherwise 0 (FALSE).
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void SetFillTime(float value)
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Sets the Fill Time value which defines how long is takes to fill the whole matrix with shapes.
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float GetFillTime()
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Returns the current Fill Time.
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void SetDuration(float value)
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Sets the Duration value which defines how long the completely filled matrix is displayed.
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float GetDuration()
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Returns the current Duration.
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void SetPitch1(float value)
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Sets the Pitch 1 value, in percent.
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float GetPitch1()
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Returns the Pitch 1 value, in percent.
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void SetPixelPitch1(int value)
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Sets the Pitch 1 value, in pixels.
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int GetPixelPitch1()
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Returns the Pitch 1 value, in pixels.
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void SetPitch2(float value)
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Sets the Pitch 2 value, in percent.
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float GetPitch2()
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Returns the Pitch 2 value, in percent.
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void SetPixelPitch2(int value)
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Sets the Pitch 2 value, in pixels.
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int GetPixelPitch2()
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Returns the Pitch 2 value, in pixels.
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