Examples

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Script Examples for Specific Functions

GetApplicationPath

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example GetApplicationPath";
@author="";
@version="MADRIX 2.8a";
@description="Display the application path,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{
 
}
 
void PreRenderEffect()
{
 
}
 
void PostRenderEffect()
{
         WriteText(GetApplicationPath());
}
 
 
 

 

GetUserProfileDirectory

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example GetUserProfileDirectory";
@author="";
@version="MADRIX 2.8a";
@description="Display the user profile directory,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{
 
}
 
void PreRenderEffect()
{
 
}
 
void PostRenderEffect()
{
         WriteText(GetUserProfileDirectory());
}
 
 
 

 

CheckScriptEngineVersion

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example CheckScriptEngineVersion";
@author="";
@version="MADRIX 2.8a";
@description="Check script engine version number,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{}
void PreRenderEffect()
{}
void PostRenderEffect()
{
                 if(CheckScriptEngineVersion(1,25)>0)
                        WriteText("Script engine version ok");
                 else   
                         WriteText("Script engine version too old");
}
 
 
 

 

CheckSoftwareVersion

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example CheckSoftwareVersion";
@author="";
@version="MADRIX 2.8a";
@description="Check software version number,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{}
void PreRenderEffect()
{}
void PostRenderEffect()
{
         if(CheckSoftwareVersion(2,8,1,0)>0)
                 WriteText("MADRIX version ok");
         else
                 WriteText("MADRIX version too old");
}
 
 
 

 

GetScriptEngineVersion

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example GetScriptEngineVersion";
@author="";
@version="MADRIX 2.8a";
@description="Get MADRIX version,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{}
void PreRenderEffect()
{}
void PostRenderEffect()
{
         WriteText("ScriptEngine " +GetScriptEngineVersion());
}
 
 
 

 

Copy and paste this Macro into the Global Macro Editor, for example, and monitor the Script Output to see the result.

@scriptname="Example GetSoftwareVersion";
@author="";
@version="MADRIX 2.8a";
@description="Get MADRIX version,
running from script engine version 1.25 and MADRIX 2.8a";
 
void InitEffect()
{}
void PreRenderEffect()
{}
void PostRenderEffect()
{
         WriteText("MADRIX " +GetSoftwareVersion());
}
 
 
 

 

Copy and paste this Macro into the Macro Editor of the effect SCE Ticker and monitor the Previews to see the result.

@scriptname="local ticker time";
@author="inoage";
@version="MADRIX 2.10";
@description="Set time in SCE_Ticker text with GetTime and pm and am";
 
void InitEffect()
{}
 
void PreRenderEffect()
{
 time t=GetTime();
         string m,s;
 if(t.min<10)
         m="0"+(string)t.min;
 else
         m=(string)t.min;
 if(t.sec<10)
         s="0"+(string)t.sec;
 else
         s=(string)t.sec;
 if(t.hour>12)
         SetText((string)(t.hour-12)+":"+m+":"+s+" pm");
 else
         SetText((string) t.hour    +":"+m+":"+s+" am");
}
 
void PostRenderEffect()
{}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawPixelText - Font Size

Copy and paste this Macro into the Global Macro Editor, for example. It draws the text "Hello", which constantly increases over and over again.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={10,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
 
void InitEffect()
{
 i=0;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 f.height=i%40;
 DrawPixelText(WHITE,f,"Hello",0,0,ROTATION_CCW_0);
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawPixelText - Font Color

Copy and paste this Macro into the Gobal Macro Editor, for example. It draws the text "Hello" and changes its color.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={20,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
color col;
void InitEffect()
{
 i=0;
 col=WHITE;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 col.r=i%255;
 col.g=(i%512)/2;
 col.b=(i%767)/3;
 DrawPixelText(col,f,"Hello",0,0,ROTATION_CCW_0);
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawPixelText - Moving Text

Copy and paste this Macro into the Global Macro Editor, for example It draws the text "Hello", which moves from the upper left to the lower right.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={20,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
 
void InitEffect()
{
 i=0;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 i=i%50;
 DrawPixelText(RED,f,"Hello",i,i,ROTATION_CCW_0);
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawPixelText - Rotating Text

Copy and paste this Macro into the Global Macro Editor, for example. Draws the text "Hello", which rotates by 90°, 180°, and 270°.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={20,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
 
void InitEffect()
{
 i=0;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 i=i%400;
 switch(i/100)
 
         case 0:DrawPixelText(RED,f,"Hello",25,25,ROTATION_CCW_0);break;
         case 1:DrawPixelText(RED,f,"Hello",25,25,ROTATION_CCW_90);break;
         case 2:DrawPixelText(RED,f,"Hello",25,25,ROTATION_CCW_180);break;
         case 3:DrawPixelText(RED,f,"Hello",25,25,ROTATION_CCW_270);break;
 }
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

GetTimeCode

Retrieves the currently used Time Code. This Macro/Script works in all four Script locations.

@scriptname="";
@author="";
@version="";
@description="";
void InitEffect()
{
}
void PreRenderEffect()
{
time t = GetTimeCode(TIMECODE_TYPE_NONE);
time t1 = GetTimeCode(TIMECODE_TYPE_MIDI);
time t2 = GetTimeCode(TIMECODE_TYPE_ARTNET);
time t3 = GetTimeCode(TIMECODE_TYPE_SMPTE);
time t4 = GetTimeCode(TIMECODE_TYPE_ALL);
WriteText("NONE " + (string)t.hour + ":" + (string)t.min + ":" + (string)t.sec);
WriteText("MIDI " + (string)t1.hour + ":" + (string)t1.min + ":" + (string)t1.sec);
WriteText("ARTNET " + (string)t2.hour + ":" + (string)t2.min + ":" + (string)t2.sec);
WriteText("SMPTE " + (string)t3.hour + ":" + (string)t3.min + ":" + (string)t3.sec);
WriteText("ALL " + (string)t4.hour + ":" + (string)t4.min + ":" + (string)t4.sec);
}
void PostRenderEffect()
{
}
void MatrixSizeChanged()
{
    InitEffect();
}
 

 

 

GetDmxIn

Uses incoming DMX-IN data to show colors on the LED matrix. This Macro/Script works in all four Script locations.

@scriptname="DmxInToColor";
@author="inoage";
@version="1.0";
@description="Read DMX-IN data and makes to matrix color";
 
const int CHANNEL_START=0; // start by channel 1
const int CHANNEL_COUNT=3; // use this number of channels
const int UNIVERSE=0; // use this universe for DMX-IN data
int DmxValues[]; // array of DMX Universe
color col;
 
void InitEffect()
{
 col=BLACK;
 if(IsDmxInEnabled()==0)// if DMX-In is enabled
 WriteText("DMX-IN is disabled!");
}
 
void RenderEffect()
{
 if(IsDmxInEnabled()==1)// if DMX-In enabled?
 {
 // Get the DMX values from selected Universe
 GetDmxIn(DmxValues,CHANNEL_START,CHANNEL_COUNT,UNIVERSE);
 // set dmx value to color
 col.r= DmxValues[0];  // channel 1 to red
 col.g= DmxValues[1];  // channel 2 to green
 col.b= DmxValues[2];  // channel 3 to blue
 }
 else
 col=BLACK;// no DMX then no color
 Clear(col);// set complete matrix with color
 
 //Information for help
 /* WriteText("Set color with Value Red="+(string)col.r+", Green="+(string)col.g+",
 Blue="+(string)col.b);*/
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

GetMidiInNoteValue And GetMidiInControlValue

Uses incoming MIDI-IN data to control the Master. This Script works in the Global Macro.

@scriptname="MIDItoMaster";
@author="inoage";
@version="";
@description="Uses incoming MIDI to control the Master Fader";
 
const int NOTE=0; // MIDI Note for control
const int CHANNEL=0; // MIDI Channel for control
const int DEVICE_ID=0; // MIDI Device for control
 
void InitEffect()
{
 
}
 
void PreRenderEffect()
{
 
}
 
void PostRenderEffect()
{
 if(IsMidiInEnabled()==1)
 {
         // MIDI NOTES 0x9, 0x8
         const float Value = (float)GetMidiInNoteValue(NOTE,CHANNEL,DEVICE_ID)/127.0; 
         // MIDI CONTROLLER 0xb
         //const float Value = (float)GetMidiInControlValue(NOTE,CHANNEL,DEVICE_ID)/127.0; 
         SetMasterFader(Value*255);
 }
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

GetMidiInNote And GetMidiInControl

Uses incoming MIDI-IN data to control the Master and the Audio Input Level. This Script works in the Global Macro.

@scriptname="MIDItoMasterandAudio";
@author="inoage";
@version="";
@description="Uses incoming MIDI of 2 channels to control the Master Fader and Audio Level";
 
const int NOTE=0; // MIDI Note for control
const int NOTE_COUNT=2; // MIDI Note Count for control
const int CHANNEL=0; // MIDI Channel for control
const int DEVICE_ID=0; // MIDI Device for control
 
int MidiData[];
 
void InitEffect()
{
 
}
 
void PreRenderEffect()
{
 
}
 
void PostRenderEffect()
{
 if(IsMidiInEnabled()==1)
 {
         // MIDI NOTES 0x9, 0x8
         GetMidiInNote(MidiData, NOTE, NOTE_COUNT, CHANNEL, DEVICE_ID);
         // MIDI NOTES 0xb
         //GetMidiInControl(MidiData, NOTE, NOTE_COUNT, CHANNEL, DEVICE_ID);
         SetMasterFader(MidiData[0]*255/127);
         SetAudioInputFader(MidiData[1]*255/127);
 }
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawVectorText - Font Size

Copy and paste this Macro into the Global Macro Editor, for example. It draws the text "Hello", which constantly increases over and over again.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={10,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
 
void InitEffect()
{
 i=0;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 f.height=i%40;
 DrawVectorText(WHITE,f,"Hello",0.0,0.0,ROTATION_CCW_0);
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

DrawVectorText - Font Color

Copy and paste this Macro into the Global Macro Editor, for example. It draws the text "Hello" and changes its color.

@scriptname="";
@author="";
@version="";
@description="";
 
font f={20,
         0,
         0,
         0,
         FONT_WEIGHT_BOLD,
         0,
         0,
         0,
         CHARSET_DEFAULT,
         PRECIS_OUT_DEFAULT,
         PRECIS_CLIP_DEFAULT,
         QUALITY_DEFAULT,
         PITCH_DEFAULT,
         FONT_FAMILY_SWISS,
         "MS Sans Serif"};
 
int i=0;
color col;
void InitEffect()
{
 i=0;
 col=WHITE;
}
 
void PreRenderEffect()
{
}
 
void PostRenderEffect()
{
 i++;
 col.r=i%255;
 col.g=(i%512)/2;
 col.b=(i%767)/3;
 DrawVectorText(col,f,"Hello",0.0,0.0,ROTATION_CCW_0);
}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

GetTimeSunrise / GetTimeSunset

Copy and paste this Macro into the Global Macro Editor, for example. It provides the sunrise and sunset times of Dresden of today in the Script Output.

@scriptname="";
@author="";
@version="3.3";
@description="get sunrise/sunset of Dresden of today";
 
void InitEffect()
{
 date d = GetDate();
 time t = GetTimeSunrise(d,51,3,13,44, 1.0); // DRESDEN
 WriteText(t.hour+":"+t.min+":"+t.sec);
 t = GetTimeSunriseCity(d, CITY_DRESDEN);
 WriteText(t.hour+":"+t.min+":"+t.sec);
 t = GetTimeSunset(d,51,3,13,44, 1.0);  // DRESDEN
 WriteText(t.hour+":"+t.min+":"+t.sec);
 t = GetTimeSunsetCity(d, CITY_DRESDEN);
 WriteText(t.hour+":"+t.min+":"+t.sec);
}
 
void PreRenderEffect()
{}
 
void PostRenderEffect()
{}
 
void MatrixSizeChanged()
{
     InitEffect();
}
 
 
 

 

GetTimeSunriseCity / GetTimeSunsetCity

Copy and paste this Macro into the Global Macro Editor, for example. It provides the sunrise and sunset times of Berlin of today in the Script Output.

@scriptname="";
@author="";
@version="3.3";
@description="get sunrise/sunset of Berlin of today";
 
void InitEffect()
{
 date d =GetDate();// today
 time tr =GetTimeSunriseCity(d,CITY_BERLIN);
 WriteText("Sunrise: "+(string)tr.hour+":"+(string)tr.min);
 time ts =GetTimeSunsetCity( d,CITY_BERLIN);
 WriteText("Sunset : "+(string)ts.hour+":"+(string)ts.min);
}
 
void PreRenderEffect()
{}
 
void PostRenderEffect()
{}
 
void MatrixSizeChanged()
{
 InitEffect();
}
 
 
 

 

Installed Examples

Throughout this MADRIX Script Help and Manual a lot of practical script examples are already given.

If you would like to see some more examples, several exemplary scripts are already installed on your PC if you have enabled this option during the installation process.

Install Script Examples

You can find the examples on your harddisk. Please navigate to C:\Users\Public\Documents\MADRIX5 Samples\scripts

It contains various examples.

 

MADRIX Version: 5.5 | Script Version: 3.14
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