SCE Fill Drops

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Functions Provided By SCE Fill Drops

This effect uses the following functions:

This Effect uses Directions. Learn more »Using Direction
This Effect uses the Color Table. Learn more »Using Color Table
This Effect uses Shapes. Learn more »Using Shapes
This Effect uses the Size Control. Learn more »Using Size Control
 

Function

Description

void SetBorder(float value)

Sets the Border of objects. Valid values range from 0.01 to 100.

float GetBorder()

Returns the currently set Border.

void SetPixelBorder(int value)

Sets the Border of objects in pixels based on the object size.

int GetPixelBorder()

Returns the currently set Border in pixels.

void SetOuterGlow(float value)

Sets the Outer Glow of objects. Valid values range from 0.00 to 100.

float GetOuterGlow()

Returns the currently set Outer Glow.

void SetPixelOuterGlow(int value)

Sets the Outer Glow of objects in pixels based on the object size.

int GetPixelOuterGlow()

Returns the currently set Outer Glow in pixels.

void SetInnerGlow(float value)

Sets the Inner Glow of objects. Valid values range from 0.00 to 100.

float GetInnerGlow()

Returns the currently set Inner Glow.

void SetPixelInnerGlow(int value)

Sets the Inner Glow of objects in pixels based on the object size.

int GetPixelInnerGlow()

Returns the currently set Inner Glow in pixels.

void SetColorMix(int value)

Use value TRUE to activate the Color Mix. When Color Mix is activated, every shape has its own color depending on the »Color Table Mode. Use value FALSE to use the default setting.

int GetColorMix()

Returns TRUE if the Color Mix is enabled, otherwise FALSE.

void ToggleColorMix()

Enables or disables the Color Mix depending on the current state.

void SetFillTime(float value)

Sets the Fill Time value which defines how long is takes to fill the whole matrix with shapes.

float GetFillTime()

Returns the current Fill Time.

void SetDuration(float value)

Sets the Duration value which defines how long the completely filled matrix is displayed.

float GetDuration()

Returns the current Duration.

void SetPitch1(float value)

Sets the Pitch 1 value, in percent.

float GetPitch1()

Returns the Pitch 1 value, in percent.

void SetPixelPitch1(int value)        

Sets the Pitch 1 value, in pixels.

int GetPixelPitch1()

Returns the Pitch 1 value, in pixels.

void SetPitch2(float value)

Sets the Pitch 2 value, in percent.

float GetPitch2()

Returns the Pitch 2 value, in percent.

void SetPixelPitch2(int value)        

Sets the Pitch 2 value, in pixels.

int GetPixelPitch2()        

Returns the Pitch 2 value, in pixels.

 

MADRIX 2.X To MADRIX 3.X Migration Hints

The MADRIX 2.X effect SCE Color Fill has been split into several effects in MADRIX 3.X, such as SCE Fill Drops (which corresponds to the former Color Fill mode "Drops"). The following functions and constants are not supported anymore. Please follow the hints to migrate your macros.

Function/Constant

Description

void SetPitch(int pitch)

Use SetPixelPitch1(float value) or SetPixelPitch2(float value) instead.

int GetPitch()

Use GetPixelPitch1() or GetPixelPitch2() instead.

 

MADRIX Version: 3.6j | Script Version: 2.22
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