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<< Click To Display Table Of Contents >> You Are Here: Macros For Effects > General Resources > Using Position Control |
The following table provides an overview of all functions the effect can use to modify the position:
Function |
Description |
void SetPositionX(float value) |
Sets the Position X value in percent of the matrix size. |
float GetPositionX() |
Returns the current Position X in percent of the matrix size. |
void SetPositionY(float value) |
Sets the Position Y value in percent of the matrix size. |
float GetPositionY() |
Returns the current Position Y in percent of the matrix size. |
void SetPositionZ(float value) |
Sets the Position Z value in percent of the matrix size. |
float GetPositionZ() |
Returns the current Position Z in percent of the matrix size. |
void SetPosition(float x, float y, float z) |
Sets the position values X, Y, Z in percent of the matrix size. |
void SetPixelPositionX(int value) |
Sets the Position X value in pixels. |
int GetPixelPositionX() |
Returns the current Position X in pixels. |
void SetPixelPositionY(int value) |
Sets the Position Y value in pixels. |
int GetPixelPositionY() |
Returns the current Position Y in pixels. |
void SetPixelPositionZ(int value) |
Sets the Position Z value in pixels. |
int GetPixelPositionZ(void) |
Returns the current Position Z in pixels. |
void SetPixelPosition(int x, int y, int z) |
Sets the position values X, Y, Z in pixels. |
| MADRIX 3.23. |
| [Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100% |
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Enable Automatic Translation | Activer La Traduction Automatique | 启用自动翻译 |