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The following table provides an overview of all functions the effect can use to modify the position:
| Function | Description | 
| void SetPositionX(float value) | Sets the Position X value in percent of the matrix size. | 
| float GetPositionX() | Returns the current Position X in percent of the matrix size. | 
| void SetPositionY(float value) | Sets the Position Y value in percent of the matrix size. | 
| float GetPositionY() | Returns the current Position Y in percent of the matrix size. | 
| void SetPositionZ(float value) | Sets the Position Z value in percent of the matrix size. | 
| float GetPositionZ() | Returns the current Position Z in percent of the matrix size. | 
| void SetPosition(float x, float y, float z) | Sets the position values X, Y, Z in percent of the matrix size. | 
| void SetPixelPositionX(int value) | Sets the Position X value in pixels. | 
| int GetPixelPositionX() | Returns the current Position X in pixels. | 
| void SetPixelPositionY(int value) | Sets the Position Y value in pixels. | 
| int GetPixelPositionY() | Returns the current Position Y in pixels. | 
| void SetPixelPositionZ(int value) | Sets the Position Z value in pixels. | 
| int GetPixelPositionZ(void) | Returns the current Position Z in pixels. | 
| void SetPixelPosition(int x, int y, int z) | Sets the position values X, Y, Z in pixels. | 
| MADRIX 3.23. | 
| [Ctrl & +/-] = Zoom In/Out | [Ctrl & 0] = 100% | 
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