SCE Fill Random

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Functions Provided By SCE Fill Random

This effect uses the following functions:

This Effect uses the Color Table. Learn more »Using Color Table
This Effect uses Shapes. Learn more »Using Shapes
This Effect uses the Size Control. Learn more »Using Size Control
 

Function

Description

void SetBorder(float value)

Sets the Border of objects. Valid values range from 0.01 to 100.

float GetBorder()

Returns the currently set Border.

void SetPixelBorder(int value)

Sets the Border of objects in pixels based on the object size.

int GetPixelBorder()

Returns the currently set Border in pixels.

void SetOuterGlow(float value)

Sets the Outer Glow of objects. Valid values range from 0.00 to 100.

float GetOuterGlow()

Returns the currently set Outer Glow.

void SetPixelOuterGlow(int value)

Sets the Outer Glow of objects in pixels based on the object size.

int GetPixelOuterGlow()

Returns the currently set Outer Glow in pixels.

void SetInnerGlow(float value)

Sets the Inner Glow of objects. Valid values range from 0.00 to 100.

float GetInnerGlow()

Returns the currently set Inner Glow.

void SetPixelInnerGlow(int value)

Sets the Inner Glow of objects in pixels based on the object size.

int GetPixelInnerGlow()

Returns the currently set Inner Glow in pixels.

Function

Description

void SetColorMix(int value)

Use value 1 (TRUE) to activate the Color Mix. When Color Mix is activated, every shape has its own color depending on the »Color Table Mode. Use value 0 (false) to use the default setting.

int GetColorMix()

Returns 1 (TRUE) if the Color Mix is enabled, otherwise 0 (false).

void ToggleColorMix()

Enables or disables the Color Mix depending on the current state.

void SetFillTime(float value)

Sets the Fill Time value which defines how long is takes to fill the whole matrix with shapes.

float GetFillTime()

Returns the current Fill Time.

void SetDuration(float value)

Sets the Duration value which defines how long the completely filled matrix is displayed.

float GetDuration()

Returns the current Duration.

void SetPitchX(float value)

Sets the Pitch X value in percent which defines the X-aligned distance between shapes.

float GetPitchX()

Returns the current Pitch X in percent.

void SetPitchY(float value)

Sets the Pitch Y value in percent which defines the Y-aligned distance between shapes.

float GetPitchY()

Returns the current Pitch Y in percent.

void SetPitchZ(float value)

Sets the Pitch Z value in percent which defines the Z-aligned distance between shapes.

float GetPitchZ()

Returns the current Pitch Z in percent.

void SetPitch(float value, float value, float value)

Sets the Pitch X, Y, Z values in percent which define the distances between shapes.

void SetPixelPitchX(int value)

Sets the Pitch X value in pixels, which defines the X-aligned distance between shapes.

int GetPixelPitchX()

Returns the current Pitch X in pixels.

void SetPixelPitchY(int value)

Sets the Pitch Y value in pixels, which defines the Y-aligned distance between shapes.

int GetPixelPitchY()

Returns the current Pitch Y in pixels.

void SetPixelPitchZ(int value)

Sets the Pitch Z pixel in pixels, which defines the Z-aligned distance between shapes.

int GetPixelPitchZ()

Returns the current Pitch Z in pixels.

void SetPixelPitch(int value, int value, int value)

Sets the Pitch X, Y, Z values in pixels which define the distances between shapes.

 

 

MADRIX Version: 5.1b | Script Version: 3.10
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